// Use this for initialization void Start () { objPlayer = (GameObject) GameObject.FindWithTag ("Player"); objCamera = (GameObject) GameObject.FindWithTag ("MainCamera"); if (gameObject.tag == "Player") { thisIsPlayer = true; } ptrScriptVariable = (VariableScript) objCamera.GetComponent( typeof(VariableScript) ); ptrGameScript = (gameScript)objCamera.GetComponent( typeof(gameScript) ); }
void OnMouseDown() { VariableScript.SetTopBar(0); VariableScript.METABOLIZER_ID = VariableScript.ULTRARAPID_METABOLIZER; VariableScript.ShowGraphLegend(0); VariableScript.SetYAxis(0); }
// Use this for initialization void Start() { randomTime = Random.Range(0.0f, 14.0f); objNest = (GameObject)GameObject.FindWithTag("Nest"); prtScriptVariable = (VariableScript)objNest.GetComponent(typeof(VariableScript)); nestEnemyTime += randomTime; }
void OnMouseDown() { VariableScript.SetTopBar(3); VariableScript.METABOLIZER_ID = VariableScript.POOR_METABOLIZER; VariableScript.ShowGraphLegend(3); VariableScript.SetYAxis(3); }
void OnMouseDown() { VariableScript.SetTopBar(2); VariableScript.METABOLIZER_ID = VariableScript.INTERMEDIATE_METABOLIZER; VariableScript.ShowGraphLegend(2); VariableScript.SetYAxis(2); }
// Use this for initialization void Start () { ANGLE.eulerAngles = new Vector3(0,45,0); objPlayer = (GameObject) GameObject.FindWithTag ("Player"); objCamera = (GameObject) GameObject.FindWithTag ("MainCamera"); ptrGameScript = (gameScript)objCamera.GetComponent( typeof(gameScript) ); ptrScriptVariable = (VariableScript) objCamera.GetComponent( typeof(VariableScript) ); }
// Use this for initialization void Start() { script = GameObject.Find("ScriptContainer").GetComponent <VariableScript>(); gameBall = GameObject.Find("GameBall"); script.addRow(this.gameObject); objectPosition = this.gameObject.transform.position.z; }
void OnMouseDown() { VariableScript.SetTopBar(1); VariableScript.METABOLIZER_ID = VariableScript.EXTENSIVE_METABOLIZER; VariableScript.ShowGraphLegend(1); VariableScript.SetYAxis(1); }
// Use this for initialization void Start () { objPlayer = (GameObject) GameObject.FindWithTag ("Player"); objCamera = (GameObject) GameObject.FindWithTag ("MainCamera"); ptrScriptVariable = (VariableScript) objCamera.GetComponent( typeof(VariableScript) ); ptrGameScript = (gameScript)objCamera.GetComponent( typeof(gameScript) ); inputMovement = new Vector3(-1,0,0); }
// Use this for initialization void Start () { objPlayer = (GameObject) GameObject.FindWithTag ("Player"); objCamera = (GameObject) GameObject.FindWithTag("MainCamera"); GameScript = (gameScript) objCamera.GetComponent( typeof(gameScript) ); son1Script=(NcCurveAnimation)son1.GetComponent( typeof(NcCurveAnimation) ); son4Script=(NcCurveAnimation)son4.GetComponent( typeof(NcCurveAnimation) ); ptrScriptVariable = (VariableScript) objCamera.GetComponent( typeof(VariableScript) ); }
void Start () { objPlayer = (GameObject) GameObject.FindWithTag ("Player"); objCamera = (GameObject) GameObject.FindWithTag ("MainCamera"); ptrScriptVariable = (VariableScript) objCamera.GetComponent( typeof(VariableScript) ); objAIScriptAI = (AIscript) objPlayer.GetComponent( typeof(AIscript) ); pause = true; musicOn(); }
// Use this for initialization void Start () { objPlayer = (GameObject) GameObject.FindWithTag ("Player"); objCamera = (GameObject) GameObject.FindWithTag ("MainCamera"); ptrScriptVariable = (VariableScript) objCamera.GetComponent( typeof(VariableScript) ); ptrGameScript = (gameScript)objCamera.GetComponent( typeof(gameScript) ); angleDelta = 0; inputRotation = transform.forward; }
void Start() { player = (GameObject) GameObject.FindWithTag ("Player"); playerHealth = (HealthScript) player.GetComponent(typeof(HealthScript)); router = (GameObject) GameObject.FindWithTag("Router"); variableScript = (VariableScript) router.GetComponent( typeof(VariableScript) ); tgtm = (ThinkGearTestManager) router.GetComponent( typeof(ThinkGearTestManager) ); }
void Start() { objPlayer = (GameObject)GameObject.FindWithTag("Player"); ptrScriptVariable = (VariableScript)objPlayer.GetComponent(typeof(VariableScript)); parBulletTrail = (GameObject)Instantiate(ptrScriptVariable.parBulletTrail, transform.position, Quaternion.identity); this.transform.position = new Vector3(transform.position.x, transform.position.y, 1.0f); }
void Start() { player = (GameObject) GameObject.FindWithTag ("Player"); router = (GameObject) GameObject.FindWithTag("Router"); variableScript = (VariableScript) router.GetComponent( typeof(VariableScript) ); //fireSnd = Resources.Load("Bullets/Airshot2") as AudioClip; //audio.PlayOneShot(fireSnd); //audio.Play(); }
void Start() { objPlayer = (GameObject) GameObject.FindWithTag("Player"); ptrScriptVariable = (VariableScript)objPlayer.GetComponent(typeof(VariableScript)); parBulletTrail = (GameObject)Instantiate(ptrScriptVariable.parBulletTrail, transform.position, Quaternion.identity); this.transform.position = new Vector3(transform.position.x, transform.position.y, 1.0f); }
void OnMouseUp() { // When we release the mouse, duplicate of the selected item disappears. tempObject.SetActive(false); bIsOnDrag = false; // If no metabolizer is selected, error message is displayed. if (VariableScript.METABOLIZER_ID == -1) { VariableScript.ShowMessageBox(2); return; } Vector3 mousePosition = Input.mousePosition; mousePosition.z = 6.6f; Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(mousePosition); mouseWorldPosition.z = 0; // If drug is drag & dropped correctly to the human body. if (avatar.collider2D.bounds.Contains(mouseWorldPosition)) { for (int i = 0; i < 12; i++) { if (gameObject.Equals(VariableScript.LeftBar_Object[i])) { // If 2 inhibitors are already selected, error message is displayed. if (VariableScript.HERBAL_DRUG_COUNT == 2) { VariableScript.ShowMessageBox(0); } else { // If inihibitor is already selected, error message is displayed. if (VariableScript.HERBAL_DRUG_COUNT == 1 && VariableScript.HERBAL_DRUGS[0] == i) { VariableScript.ShowMessageBox(1); return; } // Selected inhibitor is highlighted as selected state. VariableScript.HERBAL_DRUGS[VariableScript.HERBAL_DRUG_COUNT++] = i; VariableScript.LeftBar_Inactive[i].SetActive(false); VariableScript.LeftBar_InactiveText[i].SetActive(false); VariableScript.LeftBar_Active[i].SetActive(true); VariableScript.LeftBar_ActiveText[i].SetActive(true); } break; } } } }
void Start() { objCamera = (tk2dCamera)GameObject.FindWithTag("MainCamera").GetComponent <tk2dCamera>(); objPlayer = (GameObject)GameObject.FindWithTag("Player"); objScriptVariable = (VariableScript)objPlayer.GetComponent(typeof(VariableScript)); objSprite = GetComponent <tk2dSprite>(); objBarrel = GameObjectUtilts.FindChild(gameObject.name, "Barrel"); missileOrigin = objBarrel.transform.Find("BulletOrigin"); health = maxHealth; }
// Use this for initialization void Start () { objPlayer = (GameObject) GameObject.FindWithTag ("Player"); objCamera = (GameObject) GameObject.FindWithTag ("MainCamera"); ptrGameScript = (gameScript) objCamera.GetComponent( typeof(gameScript) ); ptrScriptVariable = (VariableScript) objCamera.GetComponent( typeof(VariableScript) ); if(nowObj!=player) inputMovement = Vector3.zero; else { objPlayer.transform.position = new Vector3(0,0,-5); inputMovement =new Vector3(-1,0,1); } }
void Start() { objCamera = (tk2dCamera)GameObject.FindWithTag("MainCamera").GetComponent <tk2dCamera>(); objPlayer = (GameObject)GameObject.FindWithTag("Player"); ptrScriptVariable = (VariableScript)objPlayer.GetComponent(typeof(VariableScript)); objGameInfo = GameObject.FindGameObjectWithTag("GameInformation").GetComponent <GameInformation>(); // Get turret GameObjects turrets = GameObject.FindGameObjectsWithTag("Turret"); //Debug.Log("PlayerController:Start - turrets.Count = " +turrets.Length); enemySpawner = GameObject.FindGameObjectWithTag("EnemySpawner"); }
// Use this for initialization void Start() { health = maxHealth; GameObject camera = GameObject.Find("Main Camera"); lighter = (MainLightScript) camera.GetComponentInChildren(typeof(MainLightScript)); //playerScript = (PlayerScript) GameObject.Find("Player").GetComponent(typeof(PlayerScript)); //if (type.Equals("enemy")) // enemyScript = (EnemyScript) GetComponent(typeof(EnemyScript)); GameObject router = GameObject.Find("Router"); variableScript = (VariableScript) router.GetComponent(typeof(VariableScript)); tgtm = (ThinkGearTestManager) router.GetComponent(typeof(ThinkGearTestManager)); }
// Use this for initialization void Start () { objPlayer = (GameObject) GameObject.FindGameObjectWithTag("Player"); inputRotation = transform.forward; if (!rotateDirection) ANGLE.eulerAngles = new Vector3(0,rotateSpeed*Time.deltaTime,0); else ANGLE.eulerAngles = new Vector3(0,-rotateSpeed*Time.deltaTime,0); ANGLEFORENEMY5.eulerAngles = new Vector3(0,45,0); moveDistance = 0; movePlus = true; rotateAngle = 0; rotateCenterx = transform.position.x; rotateCenterz = transform.position.z; objCamera = (GameObject) GameObject.FindWithTag ("MainCamera"); ptrGameScript = (gameScript)objCamera.GetComponent( typeof(gameScript) ); ptrScriptVariable = (VariableScript) objCamera.GetComponent( typeof(VariableScript) ); }
void OnMouseUp() { //When we release reset button, Button style is changed to inactive. VariableScript.Background_Released.SetActive(true); VariableScript.Text_Released.SetActive(true); VariableScript.Background_Pressed.SetActive(false); VariableScript.Text_Pressed.SetActive(false); //When we release reset button, graph is reset. VariableScript.METABOLIZER_ID = -1; VariableScript.HERBAL_DRUG_COUNT = 0; VariableScript.SetTopBar(-1); VariableScript.ResetLeftBar(); VariableScript.ShowGraphLegend(-1); GraphScript.RemoveAllGraph(); }
// Use this for initialization void Start () { objCamera = (GameObject) GameObject.FindWithTag ("MainCamera"); ptrGameScript = (gameScript)objCamera.GetComponent( typeof(gameScript) ); ptrScriptVariable = (VariableScript) objCamera.GetComponent( typeof(VariableScript) ); angle.eulerAngles = new Vector3(0, 100*Time.deltaTime, 0); upPo = transform.position+new Vector3(0,0,3.2f); downPo = transform.position+new Vector3(3.2f,0,0); leftPo = transform.position+new Vector3(0,0,-3.2f); rightPo = transform.position+new Vector3(-3.2f,0,0); up = (GameObject) Instantiate(ptrScriptVariable.Boss2Single,upPo,Quaternion.identity); up.transform.Rotate(new Vector3(0,180,0)); down = (GameObject) Instantiate(ptrScriptVariable.Boss2Single,downPo,Quaternion.identity); down.transform.Rotate(new Vector3(0,180,0)); left = (GameObject) Instantiate(ptrScriptVariable.Boss2Single,leftPo,Quaternion.identity); left.transform.Rotate(new Vector3(0,180,0)); right = (GameObject) Instantiate(ptrScriptVariable.Boss2Single,rightPo,Quaternion.identity); right.transform.Rotate(new Vector3(0,180,0)); }
/// <summary> /// Initialization. /// </summary> void Start() { objPlayer = (GameObject)GameObject.FindWithTag("Player"); objCamera = (GameObject)GameObject.FindWithTag("MainCamera"); ptrScriptVariable = (VariableScript)objPlayer.GetComponent(typeof(VariableScript)); stoneAgeTexture = (Texture2D)Resources.Load("PlayerSpriteSheet-OMA_2"); knightTexture = (Texture2D)Resources.Load("PlayerSpriteSheet-Ritari"); //SwitchToKnight(); }
void Start() { objCamera = (tk2dCamera) GameObject.FindWithTag("MainCamera").GetComponent<tk2dCamera>(); objPlayer = (GameObject)GameObject.FindWithTag("Player"); ptrScriptVariable = (VariableScript)objPlayer.GetComponent(typeof(VariableScript)); objGameInfo = GameObject.FindGameObjectWithTag("GameInformation").GetComponent<GameInformation>(); // Get turret GameObjects turrets = GameObject.FindGameObjectsWithTag("Turret"); //Debug.Log("PlayerController:Start - turrets.Count = " +turrets.Length); enemySpawner = GameObject.FindGameObjectWithTag("EnemySpawner"); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); router = GameObject.FindWithTag("Router"); variableScript = (VariableScript) router.GetComponent( typeof(VariableScript) ); }
// Use this for initialization void Start() { variableScript = (VariableScript) GameObject.Find("Router").GetComponent("VariableScript"); gunfire = (AudioSource) GetComponent(typeof(AudioSource)); }
// Use this for initialization void Start() { variableScript = (VariableScript) GameObject.Find("Room").GetComponentInChildren(typeof(VariableScript)); }
public void Start() { variableScript = (VariableScript) GameObject.Find("Router").GetComponent(typeof(VariableScript)); room = GameObject.Find("Room"); player = GameObject.FindGameObjectWithTag("Player"); spawned = false; shooterCount = DifficultyScaler.shooterCount; followerCount = DifficultyScaler.followerCount; type3Count = DifficultyScaler.type3Count; bruiserCount = DifficultyScaler.bruiserCount; }
void Start() { timeAccumulator = 0; router = (GameObject) GameObject.FindWithTag("Router"); variableScript = (VariableScript) router.GetComponent( typeof(VariableScript) ); }
// Use this for initialization protected override void Initialize() { // Find the gos. _ptrScriptVariable = (VariableScript) Registry.Instance.CurrentPlayer.GetComponent( typeof(VariableScript) ); _actionState = ActionState.Stand; }
// Use this for initialization void Start() { objPlayer = (GameObject) GameObject.FindWithTag ("Player"); prtScriptVariable = (VariableScript)objPlayer.GetComponent(typeof(VariableScript)); moveSpeed += Random.Range(-5.0f, 5.0f); }
// Use this for initialization void Start() { camera = (GameObject) GameObject.FindWithTag("MainCamera"); variableScript = (VariableScript) GetComponent( typeof(VariableScript)); // _thinkGearWrapper = new ThinkGearWrapper(); // _thinkGearWrapper.Connect("COM4", 57600, true); // // fileWriter = new StreamWriter("D:/Computer Science/Thesis/HelloUnityCSV.csv"); }
// Use this for initialization void Start() { objPlayer = (GameObject)GameObject.FindWithTag(playerTag); objTarget = (GameObject)GameObject.FindWithTag(targetTag); ptrScriptVariable = (VariableScript)objPlayer.GetComponent(typeof(VariableScript)); randomTarget = GetRandomTarget(); enemyTexture = (Texture2D)Resources.Load("WolfSpriteSheet"); }
void Start() { objCamera = (tk2dCamera) GameObject.FindWithTag("MainCamera").GetComponent<tk2dCamera>(); objPlayer = (GameObject) GameObject.FindWithTag("Player"); objScriptVariable = (VariableScript)objPlayer.GetComponent(typeof(VariableScript)); objSprite = GetComponent<tk2dSprite>(); objBarrel = GameObjectUtilts.FindChild(gameObject.name, "Barrel"); missileOrigin = objBarrel.transform.Find("BulletOrigin"); health = maxHealth; }
void OnMouseUp() { VariableScript.HideMessageBox(); }
// Test variables // Use this for initialization void Start() { objPlayer = (GameObject)GameObject.FindWithTag(playerTag); // Head towards the center for now. ptrScriptVariable = (VariableScript)objPlayer.GetComponent(typeof(VariableScript)); }
// Use this for initialization void Start() { variableScript = (VariableScript) GameObject.Find("Router").GetComponent(typeof(VariableScript)); room = GameObject.Find("Room"); }
// Use this for initialization void Start () { objPlayer = (GameObject) GameObject.FindWithTag ("Player"); objCamera = (GameObject) GameObject.FindWithTag ("MainCamera"); ptrScriptVariable = (VariableScript) objCamera.GetComponent( typeof(VariableScript) ); }
// Use this for initialization void Start() { player = (GameObject) GameObject.FindGameObjectWithTag("Player"); playerHealth = (HealthScript) player.GetComponent(typeof(HealthScript)); router = (GameObject) GameObject.FindWithTag("Router"); variableScript = (VariableScript) router.GetComponent( typeof(VariableScript) ); healthScript = (HealthScript) GetComponent(typeof(HealthScript)); switch(type){ case "follower": //health = DifficultyScaler.followerHealth; //healthScript.maxHealth = 70; onDestroySFX = (GameObject)Instantiate(variableScript.EnemyNormalDestroySFX ); break; case "shooter": //health = DifficultyScaler.shooterHealth; //healthScript.maxHealth = 40; fireSFX = (GameObject)Instantiate(variableScript.EnemyShooterFireSFX ); onDestroySFX = (GameObject)Instantiate(variableScript.EnemyShooterDestroySFX ); break; } variableScript.Enemies.Add(gameObject); tgtm = (ThinkGearTestManager) router.GetComponent(typeof(ThinkGearTestManager)); }