private IEnumerator LateStart() { yield return(null); movementJoystick.SetMode(joysticksManager.MovementType); attackJoystick.SetMode(joysticksManager.AttackType); }
void updateJoystick() { if (isJoystickChanged) { if (type == Type.Fixed) { joystick.SetMode(JoystickType.Fixed); } else if (type == Type.Floating) { joystick.SetMode(JoystickType.Floating); } } isJoystickChanged = false; }
// Start is called before the first frame update void Start() { Vector3 pos3D = new Vector3(posX, posY, posZ); pos3D.z = posZ; this.transform.position = pos3D; goGM = GameObject.Find("GameManager"); scGM = goGM.GetComponent <GameManager>(); scCM = goGM.GetComponent <CreateMaze>(); goSM = GameObject.Find("SoundManager"); scSM = goSM.GetComponent <SoundMgr>(); enemyGO = null; variableJoystick.SetMode(JoystickType.Fixed); variableJoystick.AxisOptions = AxisOptions.Both; variableJoystick.SnapX = false; variableJoystick.SnapY = false; rd.freezeRotation = true; scCM.makeMaze(0); setMyItemImage(0, 0); setMyItemImage(1, 1); scGM.attack = 100; scGM.deffence = 100; setButtonImage(0, 0); setButtonImage(1, 0); goText.GetComponent <Text>().text = ""; scGM.heal = 0; }
public void ModeChanged(int index) { switch (index) { case 0: variableJoystick.SetMode(JoystickType.Fixed); break; case 1: variableJoystick.SetMode(JoystickType.Floating); break; default: break; } }
private void Start() { rb = GetComponent <Rigidbody>(); variableJoystick.SetMode(JoystickType.Dynamic); count = 0; SetCountText(); winText.text = ""; }
public void ModeChanged(int index) { switch (index) { case 0: variableJoystick.SetMode(JoystickType.Fixed); break; case 1: variableJoystick.SetMode(JoystickType.Floating); break; case 2: variableJoystick.SetMode(JoystickType.Dynamic); break; default: index = 0; break; } PlayerPrefs.SetInt("ControllerMode", index); UIManager.GetInstance().ChangeControllerModeText(index); }
private void Start() { variableJoystick.SetMode(JoystickType.Floating); variableJoystick.AxisOptions = AxisOptions.Both; background.sprite = axisSprites[0]; }