protected internal override void OnEnter(IFsm <IProcedureManager> procedureOwner)
    {
        base.OnEnter(procedureOwner);

        //根据绝对路径设置与获取数据
        DataNodeComponent dataComponent = GameEntry.GetComponent <DataNodeComponent>();
        VarString         var1          = new VarString();

        var1.SetValue("Ellan");
        dataComponent.SetData <VarString> ("Player.Name", var1);
        string playerName = dataComponent.GetData <LocalVariable <string> >("Player.Name").Value;

        Log.Info(playerName);

        //根据相对路径设置与获取数据
        IDataNode playerNode = dataComponent.GetNode("Player");
        VarInt    var2       = new VarInt();

        var2.SetValue(99);
        dataComponent.SetData <VarInt>("Level", var2, playerNode);
        int playerLevel = dataComponent.GetData <VarInt>("Level", playerNode).Value;

        Log.Info(playerLevel);

        //直接通过数据结点来操作
        VarInt var3 = new VarInt();

        var3.SetValue(1000);
        IDataNode playerExpNode = playerNode.GetOrAddChild("Exp");

        playerExpNode.SetData(var3);
        int playerExp = playerExpNode.GetData <VarInt>().Value;

        Log.Info(playerExp);
    }
Exemple #2
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        public IEnumerator FsmTestWithEnumeratorPasses()
        {
            // Use the Assert class to test conditions.
            // yield to skip a frame

            AshUnityEntry.New();
            IFsmManager fsmManager = AshEntry.GetModule <IFsmManager>();


            FsmOwer fsmOwer = new FsmOwer();
            Status1 status1 = new Status1();
            Status2 status2 = new Status2();

            //fsmManager.CreateFsm<FsmOwer>( fsmOwer, status1, status2);
            fsmManager.CreateFsm <FsmOwer>("Test", fsmOwer, status1, status2);

            Log.Debug("有限状态机的数量时{0}", fsmManager.Count);
            IFsm <FsmOwer> fsm = fsmManager.GetFsm <FsmOwer> ("Test");

            Assert.IsNotNull(fsm);

            VarString v = new VarString();

            v.SetValue("Variable data");             //			v.Value = "Variable data";
            fsm.SetData("data", v);

            fsm.Start <Status1> ();
            Assert.AreEqual(fsm.CurrentState, status1);

            yield return(new WaitForSeconds(1));

            fsm.FireEvent(this, 1, "userData");
//			Assert.AreEqual (fsm.CurrentState, status2);

            yield return(null);
        }