public void SetItem(Var.ItemType type) { GameObject go = Instantiate(Tools.GetItemGameObjectByType(type), transform.position, transform.rotation) as GameObject; try { go.GetComponent <Boom>().isStart = true; } catch { } go.GetComponent <Rigidbody>().AddRelativeForce(0, 0, 100); }
public void AroundShootAttack(Var.ItemType bullet, int start, int n) { for (float i = start; i < 360 + start; i += n) { ShootItemAtPos(bullet, transform.position + new Vector3(Mathf.Sin(i / 180 * Mathf.PI), 0.5f, Mathf.Cos(i / 180 * Mathf.PI)) * 1.5f); } }
public GameObject ShootItemAtPosWithOutForce(Var.ItemType type, Vector3 pos) { GameObject go = Instantiate(Tools.GetItemGameObjectByType(type)) as GameObject; go.transform.position = pos; return(go); }
public void ShootItemAtPosWithDir(Var.ItemType type, Vector3 pos, float power, Vector3 dir) { GameObject go = Instantiate(Tools.GetItemGameObjectByType(type)) as GameObject; go.transform.position = pos; dir = dir.normalized; go.GetComponent <Rigidbody>().AddRelativeForce(dir * power); }
public IEnumerator AroundShootAttackWait(Var.ItemType bullet, int start, int n, float waittime) { yield return(new WaitForSeconds(waittime)); for (float i = start; i < 360 + start; i += n) { ShootItemAtPos(bullet, transform.position + new Vector3(Mathf.Sin(i / 180 * Mathf.PI), 0.5f, Mathf.Cos(i / 180 * Mathf.PI)) * 1.5f); } }
public IEnumerator ShootAttackAtPosWaitAddForce(Var.ItemType bullet, Vector3 pos, float power, float waittime) { GameObject o = ShootItemAtPosWithOutForce(bullet, pos); yield return(new WaitForSeconds(waittime)); try { o.GetComponent <Rigidbody>().AddRelativeForce((GameManager.player.transform.position - pos).normalized * power); } catch { } }
public void ShootItemAtPosToPlayer(Var.ItemType type, Vector3 pos, float power) { GameObject go = Instantiate(Tools.GetItemGameObjectByType(type)) as GameObject; go.transform.position = pos; Vector3 dir = (GameManager.player.transform.position - pos).normalized; go.GetComponent <Rigidbody>().AddRelativeForce(dir * power); }
public void Initial(Var.ItemType type, int num, int sn) { nameText = transform.GetChild(1).GetComponent <Text>(); numText = transform.GetChild(2).GetComponent <Text>(); transform.localPosition = Vector3.zero; itemData.itemType = type; itemData.itemNum = num; itemData.spaceNum = sn; UpdateText(); }
public void ShootItemAtPos(Var.ItemType type, Vector3 pos, float power) { GameObject go = Instantiate(Tools.GetItemGameObjectByType(type)) as GameObject; go.transform.position = pos; Vector3 dir = (pos - transform.position).normalized; try { go.GetComponent <Boom>().isStart = true; } catch { } go.GetComponent <Rigidbody>().AddRelativeForce(dir * power); }
public bool PlayerHaveKeyItem(Var.ItemType key) { switch (key) { case Var.ItemType.SwordItem: if (hasSword) { return(true); } else { hasSword = true; } return(false); case Var.ItemType.FireBallItem: if (hasFire) { return(true); } else { hasFire = true; } return(false); case Var.ItemType.IceBallItem: if (hasIce) { return(true); } else { hasIce = true; } return(false); case Var.ItemType.PoisonItem: if (hasPoison) { return(true); } else { hasPoison = true; } return(false); case Var.ItemType.TeleportItem: if (hasTeleport) { return(true); } else { hasTeleport = true; } return(false); } return(false); }
void SetItem(Var.ItemType o) { int n = goodsList.IndexOf(o); GameObject go = Instantiate(storeItem); go.transform.GetChild(0).GetComponent <Image>().sprite = Tools.GetItemImgByType(o); go.transform.GetChild(1).GetComponent <Text>().text = goodsPrice[n].ToString() + "$"; go.transform.SetParent(transform); go.transform.position = new Vector3(n * width, 0) + transform.position; go.GetComponent <Button>().onClick.AddListener(delegate() { this.OnClick(o); }); }
public void AddItem(Var.ItemType type, int num) { foreach (ItemData o in bagItems) { if (o.itemType.Equals(type)) { o.itemNum += num; o.numChanged = true; return; } } for (int i = 0; i < EquipNum; i++) { GameObject o = equipObj.transform.GetChild(i).gameObject; if (o.transform.childCount == 1) { Type classType = Tools.ReturnTypeByStr(type.ToString()); GameObject go = Instantiate(bagItem, Vector3.zero, equipObj.transform.rotation) as GameObject; go.transform.SetParent(o.transform); go.transform.SetAsFirstSibling(); go.AddComponent(classType); go.transform.localScale = Vector3.one; go.GetComponent <BagItem>().Initial(type, num, i); bagItems.Add(go.GetComponent <BagItem>().itemData); return; } } for (int i = 0; i < bagSize; i++) { GameObject o = bagObj.transform.GetChild(i).gameObject; if (o.transform.childCount == 0) { Type classType = Tools.ReturnTypeByStr(type.ToString()); GameObject go = Instantiate(bagItem, Vector3.zero, bagObj.transform.rotation) as GameObject; go.transform.SetParent(o.transform); go.AddComponent(classType); go.transform.localScale = Vector3.one; go.GetComponent <BagItem>().Initial(type, num, i + EquipNum); bagItems.Add(go.GetComponent <BagItem>().itemData); return; } } Debug.Log("满了"); }
IEnumerator BossDefeat(Var.ItemType item, GameObject o) { yield return(new WaitUntil(() => o == null)); if (!PlayerHaveKeyItem(item)) { playerLaunch.GetItem(item, 1); switch (item) { case Var.ItemType.TeleportItem: NPC.SetConver("天之声", "你获得了闪现"); TaskManager.taskManager.CompleteTask(0); break; case Var.ItemType.FireBallItem: NPC.SetConver("天之声", "你获得了火球"); TaskManager.taskManager.CompleteTask(1); break; case Var.ItemType.IceBallItem: NPC.SetConver("天之声", "你获得了冰球"); TaskManager.taskManager.CompleteTask(2); break; } } }
public IEnumerator AroundPlayerShootAttackWaitAddForce(Var.ItemType bullet, int start, int n, float power, float dis, float waittime) { ArrayList array = new ArrayList(); Vector3 pos = GameManager.player.transform.position; for (float i = start; i < 360 + start; i += n) { array.Add(ShootItemAtPosWithOutForce(bullet, pos + new Vector3(Mathf.Sin(i / 180 * Mathf.PI), 0, Mathf.Cos(i / 180 * Mathf.PI)) * dis + new Vector3(0, 0.5f, 0))); } yield return(new WaitForSeconds(waittime)); foreach (GameObject o in array) { try { o.GetComponent <Rigidbody>().AddRelativeForce((pos - o.transform.position).normalized * power); } catch { } } }
public IEnumerator ShootAttackAtPosWaitAddForceDirAndPlayerTwice(Var.ItemType bullet, Vector3 pos, float power, Vector3 dir, float waittime, float waittime2) { GameObject o = ShootItemAtPosWithOutForce(bullet, pos); yield return(new WaitForSeconds(waittime)); try { o.GetComponent <Rigidbody>().AddRelativeForce(dir.normalized * power); } catch { } yield return(new WaitForSeconds(0.5f)); try { o.GetComponent <Rigidbody>().velocity = Vector3.zero; } catch { } yield return(new WaitForSeconds(waittime2)); try { o.GetComponent <Rigidbody>().AddRelativeForce((GameManager.player.transform.position - o.transform.position).normalized * power); } catch { } }
public void OnClick(Var.ItemType o) { int n = goodsList.IndexOf(o); n = goodsPrice[n]; if (GameManager.player.CostCoin(n)) { GameManager.player.CostCoin(n); if (o == Var.ItemType.Coin) { GameManager.player.GetCoin(10); } else { GameManager.playerLaunch.GetItem(o, 1); } NPC.SetConver("OldMan", "顾客就是上帝"); } else { NPC.SetConver("OldMan", "没钱滚!!!"); CloseStore(); } }
public void GetItem(Var.ItemType type, int a) { GameManager.bagSys.AddItem(type, a); }
public IEnumerator ShootItemAtPosWait(Var.ItemType type, Vector3 pos, float waittime, float power, float boomTime) { yield return(new WaitForSeconds(waittime)); ShootItemAtPos(type, pos, power, boomTime); }
public void DefeatBoss(Var.ItemType item, GameObject o) { StartCoroutine(BossDefeat(item, o)); }
public static GameObject GetItemInSceneByType(Var.ItemType type) { return(GetGameObjectByPath(itemInScenePath + type.ToString())); }
public static Sprite GetItemImgByType(Var.ItemType type) { return(GetImgByPath(itemImgPath + type.ToString())); }