Exemple #1
0
        /*public void OpenDeathMenu()
         * {
         *  new DeathMenu(this.mStateMgr);
         *  this.SwitchGUIVisibility(true);
         *  this.mTimeSinceGUIOpen.Reset();
         * }*/

        public void SwitchFreeCamMode()
        {
            VanillaPlayer mainPlayer = this.mStateMgr.MainState.CharacMgr.MainPlayer;

            if (mainPlayer == null)
            {
                return;
            }

            this.IsFreeCamMode = !this.IsFreeCamMode;

            mainPlayer.SwitchFreeCamMode();

            if (this.IsFreeCamMode)
            {
                Camera     cam         = this.mStateMgr.Camera;
                Vector3    position    = cam.RealPosition;
                Quaternion orientation = cam.RealOrientation;
                cam.DetachFromParent();
                cam.Position    = position;
                cam.Orientation = orientation;

                this.mCameraMan = new CameraMan(cam);
                mainPlayer.SetIsAllowedToMove(false);
            }
            else
            {
                this.InitCamera();
                mainPlayer.SetIsAllowedToMove(true);
                this.mCameraMan = null;
            }
        }
Exemple #2
0
        public override void Update(float frameTime)
        {
            base.Update(frameTime);

            this.RTSManager.Update(frameTime);
            this.mBulletMgr.Update(frameTime);

            User          user       = this.mStateMgr.MainState.User;
            VanillaPlayer mainPlayer = this.mStateMgr.MainState.CharacMgr.MainPlayer;

            if (user.IsFreeCamMode && mainPlayer != null && !GUI.Visible)
            {
                bool ctrlPressed = this.mStateMgr.Controller.IsKeyDown(MOIS.KeyCode.KC_LCONTROL);
                mainPlayer.SetIsAllowedToMove(ctrlPressed, false);
                user.IsAllowedToMoveCam = !ctrlPressed;
            }

            if (this.mStateMgr.Controller.WasKeyPressed(MOIS.KeyCode.KC_F1) && !GUI.Visible)
            {
                user.SwitchFreeCamMode();
            }
        }