void CreateVanWindow() { //Get the classic car model windscreen script Van7Windscreen vanWindscreen = GameObject.Find("Van7Windscreen").GetComponent <Van7Windscreen> (); //Assign the mesh vertices mesh.vertices = new Vector3[] { vanWindscreen.mesh.vertices [2], vanWindscreen.mesh.vertices [3], vanWindscreen.mesh.vertices [7], vanWindscreen.mesh.vertices [5] }; //Assign the mesh triangles mesh.triangles = new int[] { 0, 2, 1, 2, 3, 1 }; //Calculate the normals of the mesh fom the triangles mesh.RecalculateNormals(); }
void Start() { //Create a mesh filter while also assigning it as a variable to get the mesh property MeshFilter meshFilter = gameObject.AddComponent <MeshFilter> (); //Create a mesh renderer so we can actually display the mesh gameObject.AddComponent <MeshRenderer> (); //Set the mesh object to be that of the mesh from the mesh filter mesh = meshFilter.mesh; //Set a random material Object[] loadedMaterials = Resources.LoadAll("Materials"); gameObject.GetComponent <Renderer> ().material = (Material)loadedMaterials [Random.Range(0, loadedMaterials.Length - 2)]; //Get script of previous mesh windscreen = FindObjectOfType <Van7Windscreen> (); //Create the mesh CreateMesh(); }