// Method which prints out several properties and methods of the Vampire Bat Class public static void DisplayVampireBat() { Console.WriteLine( "Here is a Vampire Bat, it is derived from the " + "Animal -> Mammal -> Bat Classes in order.\n"); Console.WriteLine( "The Vampire Bat inherets all of the properties and methods accociated with those Classes.\n" + "It also Implements the IBeEvil Interface and inherets the ICanFly Interface from the Bat Class.\n"); VampireBat vampBat = new VampireBat(); Console.WriteLine($"How a Vampire Bat eats: {vampBat.Eat(vampBat.Diet)}\n"); Console.WriteLine($"What does a Vampire Bat wear: {vampBat.BodyCovering}\n"); Console.WriteLine($"What sound does a Vampire Bat make: {vampBat.MakeSound(vampBat.Sound)}\n"); Console.WriteLine( $"Is it true that a Vampire Bat has inner ear bones: {vampBat.HasEarBones}\n"); Console.WriteLine($"How does a Vampire Bat fly: {vampBat.HowIFly()}\n"); Console.WriteLine($"Which phobias does a Vampire Bat cause: {vampBat.PhobiaCaused}\n"); }
public static void Vampire(Mobile from) { AncientMystery.MysteryTypeDetail mysteryTypeDetail = AncientMystery.GetMysteryDetails(AncientMystery.MysteryType.Vampire); if (mysteryTypeDetail == null || from == null) { return; } Point3D mysteryPoint = mysteryTypeDetail.m_MysteryLocation; Point3D VampireLocation = new Point3D(mysteryPoint.X + 1, mysteryPoint.Y, mysteryPoint.Z); MysteryLocation mysteryLocation = new MysteryLocation(AncientMystery.MysteryType.Vampire, from); mysteryLocation.ItemID = 16142; mysteryLocation.Name = "an ancient's vampire's coffin"; mysteryLocation.MoveToWorld(mysteryPoint, from.Map); mysteryLocation.Visible = true; for (int a = 0; a < 3; a++) { VampireBat vampireBat = new VampireBat(); Point3D batLocation = VampireLocation; //Point3D batLocation = new Point3D(VampireLocation.X + Utility.RandomList(-1, 1), VampireLocation.Y + Utility.RandomList(-1, 1), VampireLocation.Z); vampireBat.Murderer = true; vampireBat.ResolveAcquireTargetDelay = 1.0; vampireBat.RangePerception = 18; vampireBat.MoveToWorld(batLocation, from.Map); mysteryLocation.m_Mobiles.Add(vampireBat); Effects.PlaySound(batLocation, from.Map, 0x657); } MysteryVampire mysteryVampire = new MysteryVampire(); mysteryVampire.Body = 317; mysteryVampire.Hue = 2105; mysteryVampire.Name = "a vampire bat"; mysteryVampire.MoveToWorld(VampireLocation, from.Map); mysteryLocation.m_Mobiles.Add(mysteryVampire); int projectiles = 6; int particleSpeed = 4; for (int a = 0; a < projectiles; a++) { Point3D newLocation = new Point3D(VampireLocation.X + Utility.RandomList(-5, -4, -3, -2, -1, 1, 2, 3, 4, 5), VampireLocation.Y + Utility.RandomList(-5, -4, -3, -2, -1, 1, 2, 3, 4, 5), VampireLocation.Z); SpellHelper.AdjustField(ref newLocation, from.Map, 12, false); IEntity effectStartLocation = new Entity(Serial.Zero, new Point3D(VampireLocation.X, VampireLocation.Y, VampireLocation.Z + 5), from.Map); IEntity effectEndLocation = new Entity(Serial.Zero, new Point3D(newLocation.X, newLocation.Y, newLocation.Z + 5), from.Map); Effects.SendMovingEffect(effectStartLocation, effectEndLocation, Utility.RandomList(0x3728), particleSpeed, 0, false, false, 0, 0); } Effects.PlaySound(VampireLocation, from.Map, 0x657); Effects.SendLocationParticles(EffectItem.Create(VampireLocation, from.Map, TimeSpan.FromSeconds(5)), 0x3728, 10, 10, 2023); }
public void BatmanAndVampireBatCanReturnDifferentStringsForHowIFlyMethod_ProvingMethodOverride() { Batman bruceWayne = new Batman(); VampireBat vampBat = new VampireBat(); Assert.NotEqual(bruceWayne.HowIFly(), vampBat.HowIFly()); }
public void VampireBatIsAssignableFromAnimal_ProvingVampireBatImplementsICanFly() { VampireBat vampBat = new VampireBat(); Assert.IsAssignableFrom <ICanFly>(vampBat); }