public void OnValveTurned(PipesGame sender, ValveTurnedEventArgs e) { audio.PlaySound(13); }
private void OnValveTurned(PipesGame sender, ValveTurnedEventArgs e) { Record(new ValveStateChange(e.System.Index, e.Valve.Row, e.Valve.PositionInRow, e.Valve.IsOpen)); }
public void OnValveTurned(PipesGame sender, ValveTurnedEventArgs e) { //print("PipesView.OnValveTurned: " + valve.X + " " + valve.Y); gridElementImages[e.Valve.PxCoords].color = e.Valve.IsOpen ? openValve : closedValve; }
public void onValveTurned(PipesGame sender, ValveTurnedEventArgs e) { Statistics.valvesTurnedPerSubsystem[e.System.Index]++; }