public static void ResetState() { enemyModifier = ValueModifier.Default(); playerModifier = ValueModifier.Default(); arenaModifier = ValueModifier.Default(); score = 0; waveCounter = 1; }
public static ValueModifier TryGetModifier(Component obj) { try { ValueModifier modifier = obj.GetComponentInParent <ModifierContainer>().modifier; return(modifier); } catch { return(ValueModifier.Default()); } }