public static void RemoveDisableGameplayUi(string id) { _gameplayUiStatus.RemoveValue(id); if (_gameplayUiStatus.Value) { SetGameplayStatus(true); } }
private void TryDisable(string id) { _displaying.RemoveValue(id); if (_displaying.Value) { return; } _canvasGroup.SetActive(false); _clickDel = null; }
public static void RemoveCursorUnlock(string mod) { _cursorUnlocked.RemoveValue(mod); //if (!GameOptions.MouseLook) { // return; //} if (!_cursorUnlocked.Value) { UICursor.main.SetCursor(UICursor.CrossHair); Cursor.lockState = CursorLockMode.Locked; } }
public static void RemovePause(string mod) { _paused.RemoveValue(mod); }
public virtual void RemoveDisabledMove(string id) { _moveEnabled.RemoveValue(id); }