Exemple #1
0
    public void Execute()
    {
        if (value != null)
        {
            value.Execute();
        }

        if (Location != Vector2.zero)
        {
            GeographyController.Global.CurrentLocation = GeographyController.Global.Map[Location];
        }

        if (!DoNotWriteToLoc)
        {
            MainController.Global.nextlocact = text + "\n";
            if (!text.StartsWith("-"))
            {
                MainController.Global.nextlocact = "> " + MainController.Global.nextlocact;
            }
        }
        else
        {
            MainController.Global.nextlocact = "";
        }

        if (func != null)
        {
            MainController.Global.gameObject.GetComponent <Functions> ().SendMessage(func);
        }

        if (Scene != null)
        {
            SavesSystem.Global.Set("loc", Scene);

            MainController.Global.LoadScene(Scene).Draw();

            return;
        }

        if (UnityScene != null)
        {
            SceneManager.LoadScene(UnityScene);

            return;
        }

        ErrorController.Global.NoActionOnButton(text);
    }