public void StartCannonState() { this.behaivourState = ValkyrieBehaviourStateEnum.Cannon; this.cannonTimeCount = 0; this.cannonFireCount = 0; this.cannonChargeTimeCount = 0; this.ShootCannon(); }
// Use this for initialization void Start() { this.name = GameObjectNames.BossShip; this.behaivourState = ValkyrieBehaviourStateEnum.Arrival; this.stats = this.GetComponent <Enemy>(); }
public void StartTackleState() { this.behaivourState = ValkyrieBehaviourStateEnum.Tackle; this.tackleTimeCount = 0; }
public void StartGatlinState() { this.behaivourState = ValkyrieBehaviourStateEnum.Gatlin; this.gatlinFireCount = 0; this.gatlinTimeCount = 0; }