Exemple #1
0
        public void GivenCleanExtraProbabilityOf1_Suck_ShouldCleanAdjacentSquare()
        {
            // arrange
            _state.SetAllSquaresDirty();
            _state.VacuumPos = new Point2D(1, 1);

            const double cleanExtraProbability = 1.0;

            _handler = new ErraticSuckActionHandler(_decoratedHandler, cleanExtraProbability);

            // act
            _handler.DoAction(_state, VacuumWorldAction.Suck);

            // assert
            var numDirtyNeighbours = _state.AdjacentSquares(_state.VacuumPos).Count(s => _state.SquareIsDirty(s));

            Assert.AreEqual(3, numDirtyNeighbours);
        }
Exemple #2
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 private static IEnumerable <VacuumWorldState> CreateAllStatesWithOneCleanedNeighbour(VacuumWorldState state)
 {
     return(state
            .AdjacentSquares(state.VacuumPos)
            .Select(square =>
     {
         var neighbourState = state.Clone();
         neighbourState.CleanSquare(square);
         return neighbourState;
     }));
 }
Exemple #3
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        private void CleanRandomDirtyNeighbour(VacuumWorldState state)
        {
            var adj = state.AdjacentSquares(state.VacuumPos).Where(state.SquareIsDirty).ToList();

            if (adj.Count == 0)
            {
                return;
            }

            var squareToClean = _random.Choice(adj);

            state.CleanSquare(squareToClean);
        }