void Log(string msg) { #if VZ_GAME VZUtl.Log(msg); #else Debug.Log(msg); #endif }
protected void SetState(string state) { #if VZ_GAME VZUtl.Log("SetState: from " + mState + " to " + state); #endif mPrevState = mState; mState = state; }
public float TrackedHeadYaw() { // Return local yaw of mCamera, which should be relative to VR tracking system #if VZ_GAME if (mCamera != null) { return(VZUtl.WrapDegrees(mCamera.localEulerAngles.y)); } else #endif return(0); }