/// <summary> /// Open VST Plugin Configuration window /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void ShowConfigWindow() { DSPPluginInfo pluginInfo = (DSPPluginInfo)listBoxSelectedPlugins.SelectedItem; if (pluginInfo == null) { return; } if (pluginInfo.DSPPluginType == DSPPluginInfo.PluginType.VST) { _vstHandle = _vstHandles[pluginInfo.Name]; BASS_VST_INFO vstInfo = new BASS_VST_INFO(); if (BassVst.BASS_VST_GetInfo(_vstHandle, vstInfo) && vstInfo.hasEditor) { // Set a handle to the callback procedure _vstProc = new VSTPROC(vstEditorCallBack); BassVst.BASS_VST_SetCallback(_vstHandle, _vstProc, IntPtr.Zero); // create a new System.Windows.Forms.Form Form f = new MPConfigForm(); f.Width = vstInfo.editorWidth + 4; f.Height = vstInfo.editorHeight + 34; f.Closing += new CancelEventHandler(f_Closing); f.Text = vstInfo.effectName; BassVst.BASS_VST_EmbedEditor(_vstHandle, f.Handle); f.ShowDialog(); } else { MessageBox.Show("Plugin has no Configuration"); } } else { _waDspPlugin = _waDspPlugins[pluginInfo.FilePath]; BassWaDsp.BASS_WADSP_Start(_waDspPlugin, 0, 0); BassWaDsp.BASS_WADSP_Config(_waDspPlugin); } }
/// <summary> /// 设置VST信道,启动VST插件 /// </summary> /// <param name="stream">音频流句柄</param> public void StartVST(int stream) { this.stream = stream; //先释放原来的VST BassVst.BASS_VST_ChannelFree(vstHandle); BassVst.BASS_VST_ChannelFree(vstDummy); vstHandle = BassVst.BASS_VST_ChannelSetDSP(stream, fileName, BASSVSTDsp.BASS_VST_DEFAULT, 1); vstDummy = BassVst.BASS_VST_ChannelSetDSP(0, fileName, BASSVSTDsp.BASS_VST_DEFAULT, 1); //设置回调函数 myVstProc = new VSTPROC(VSTEditorCallback); BassVst.BASS_VST_SetCallback(vstDummy, myVstProc, IntPtr.Zero); BassVst.BASS_VST_GetInfo(vstDummy, vstInfo); Text = vstInfo.effectName; isActive = true; BassVst.BASS_VST_EmbedEditor(vstDummy, this.Handle); Width = vstInfo.editorWidth + 10; Height = vstInfo.editorHeight + 35; }
public static void SetEffects(int stream) { string plugin_path = ""; if (EffectsInteface.Is64Bit()) { plugin_path = m_vst_plugin_PathX64; } else { plugin_path = m_vst_plugin_Path; } //EQ 1 Band ----------------- _vstEffectEQ1band = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"TDR Nova_1_0.dll", BASSVSTDsp.BASS_VST_DEFAULT, 5); int eq1_1 = BassVst.BASS_VST_GetParamCount(_vstEffectEQ1band); for (int i = 0; i < eq1_1; i++) { BassVst.BASS_VST_SetParam(_vstEffectEQ1band, i, AppSettings.Get <float>("CH2EQ1band" + i)); } /* for (int i = 0; i < eq1_1; i++) * { * // get the info about the parameter * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 0, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 1, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 4, 0.260f); * // BassVst.BASS_VST_SetParam(_vstEffectEQ1band[0], 5, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 12, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 13, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 24, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 25, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 36, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 37, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 48, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 49, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 50, 0.260f); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 51, 0.6666667f); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 69, 0.0f); * }*/ //EQ1Band(); //Compressor _vstEffectCompressor = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"MCompressor_1.dll", BASSVSTDsp.BASS_VST_DEFAULT, 6); int comp1_1 = BassVst.BASS_VST_GetParamCount(_vstEffectCompressor); for (int i = 0; i < comp1_1; i++) { BassVst.BASS_VST_SetParam(_vstEffectCompressor, i, AppSettings.Get <float>("CH2Comp" + i)); } /* for (int i = 0; i < comp1_1; i++) * { * // get the info about the parameter * * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 0, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 1, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 2, 0.3162278f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 3, 0.3162278f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 4, 0.1f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 5, 0.3444445f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 6, 0.2357953f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 7, 1); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 8, 0.25f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 9, 1); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 10, 1); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 11, 0); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 12, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 13, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 14, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 15, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 16, 0); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 17, 0); * }*/ //Compressor(); //EQ4Band ----- _vstEffectEQ4Band = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"TDR Nova_1_1.dll", BASSVSTDsp.BASS_VST_DEFAULT, 7); int eq7_1 = BassVst.BASS_VST_GetParamCount(_vstEffectEQ4Band); for (int i = 0; i < eq7_1; i++) { BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, i, AppSettings.Get <float>("CH2EQ4band" + i)); } /* for (int i = 0; i < eq7_1; i++) * { * // get the info about the parameter * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 0, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 1, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 3, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 4, 0.278f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 5, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 12, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 13, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 15, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 16, 0.361f); //Band 2 F * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 24, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 25, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 27, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 28, 0.63883f); //Band 3 F * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 36, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 37, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 39, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 40, 0.7712674f); //Band 4 F * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 41, 1); //Band 4 T * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 69, 0.0f); * }*/ _vstEffectDeEsser = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"MCompressor_1_D-Es.dll", BASSVSTDsp.BASS_VST_DEFAULT, 8); int deEs = BassVst.BASS_VST_GetParamCount(_vstEffectDeEsser); for (int i = 0; i < deEs; i++) { BassVst.BASS_VST_SetParam(_vstEffectDeEsser, i, AppSettings.Get <float>("CH2DeEsser" + i)); } /* for (int i = 0; i < deEs; i++) * { * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 0, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 1, 0.2288729f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 2, 0.3162278f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 3, 0.4728708f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 4, 0.1f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 5, 0.1713131f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 6, 0.3978892f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 7, 1); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 8, 0.25f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 9, 1); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 10, 0); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 11, 0); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 12, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 13, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 14, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 15, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 16, 0); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 17, 0); * } */ _vstBasicStrip = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"BasicStrip1.dll", BASSVSTDsp.BASS_VST_DEFAULT, 9); int strip = BassVst.BASS_VST_GetParamCount(_vstBasicStrip); for (int i = 0; i < strip; i++) { BassVst.BASS_VST_SetParam(_vstBasicStrip, 0, 1.0f); BassVst.BASS_VST_SetParam(_vstBasicStrip, 1, 0.5f); } m_VstProc = new VSTPROC(VstProc_CallBack); BassVst.BASS_VST_SetCallback(_vstBasicStrip, m_VstProc, IntPtr.Zero); }
public static extern bool BASS_VST_SetCallback(int vstHandle, VSTPROC proc, IntPtr user);
public static void SetEffects(int stream) { string plugin_path = ""; if (EffectsInteface.Is64Bit()) { plugin_path = m_vst_plugin_PathX64; } else { plugin_path = m_vst_plugin_Path; } //EQ 1 Band ----------------- _vstEffectEQ1band = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"TDR Nova_2_0.dll", BASSVSTDsp.BASS_VST_DEFAULT, 10); int eq1_1 = BassVst.BASS_VST_GetParamCount(_vstEffectEQ1band); for (int i = 0; i < eq1_1; i++) { // get the info about the parameter BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 0, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 1, 1); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 4, 0.260f); // BassVst.BASS_VST_SetParam(_vstEffectEQ1band[0], 5, 1); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 12, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 13, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 24, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 25, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 36, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 37, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 48, 1); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 49, 1); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 50, 0.260f); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 51, 0.6666667f); BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 69, 0.0f); } //EQ1Band(); //Compressor _vstEffectCompressor = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"MCompressor_2.dll", BASSVSTDsp.BASS_VST_DEFAULT, 11); int comp1_1 = BassVst.BASS_VST_GetParamCount(_vstEffectCompressor); for (int i = 0; i < comp1_1; i++) { // get the info about the parameter /* BassVst.BASS_VST_SetParam(_vstEffectCompressor, 0, 0.520f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 1, 0.406f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 2, 0.0f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 3, 0.017f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 4, 0.0745f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 5, 0);*/ BassVst.BASS_VST_SetParam(_vstEffectCompressor, 0, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 1, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 2, 0.3162278f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 3, 0.3162278f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 4, 0.1f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 5, 0.3444445f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 6, 0.2357953f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 7, 1); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 8, 0.25f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 9, 1); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 10, 1); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 11, 0); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 12, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 13, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 14, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 15, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 16, 0); BassVst.BASS_VST_SetParam(_vstEffectCompressor, 17, 0); } //Compressor(); //EQ4Band ----- _vstEffectEQ4Band = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"TDR Nova_2_1.dll", BASSVSTDsp.BASS_VST_DEFAULT, 12); int eq7_1 = BassVst.BASS_VST_GetParamCount(_vstEffectEQ4Band); for (int i = 0; i < eq7_1; i++) { // get the info about the parameter BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 0, 1); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 1, 1); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 3, 0.563f); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 4, 0.278f); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 5, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 12, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 13, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 15, 0.563f); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 16, 0.361f); //Band 2 F BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 24, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 25, 0); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 27, 0.563f); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 28, 0.63883f); //Band 3 F BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 36, 1); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 37, 1); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 39, 0.563f); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 40, 0.7712674f); //Band 4 F BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 41, 1); //Band 4 T BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 48, 1); //HP Selec BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 49, 1); //HP Activ BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 50, 0.4586f); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 51, 0.25f); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 52, 1); //LP Selec BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 53, 1); //LP Activ BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 54, 0.7812674f); //LP Frequ BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 55, 0.6666667f); BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 69, 0.0f); } _vstEffectDeEsser = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"MCompressor_2_D-Es.dll", BASSVSTDsp.BASS_VST_DEFAULT, 13); int deEs = BassVst.BASS_VST_GetParamCount(_vstEffectDeEsser); for (int i = 0; i < deEs; i++) { /* BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 0, 0.4724762f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 1, 0.3333333f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 2, 0.3923903f);*/ BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 0, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 1, 0.2288729f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 2, 0.3162278f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 3, 0.4728708f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 4, 0.1f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 5, 0.1713131f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 6, 0.3978892f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 7, 1); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 8, 0.25f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 9, 1); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 10, 0); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 11, 0); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 12, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 13, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 14, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 15, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 16, 0); BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 17, 0); } _vstBasicStrip = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"BasicStrip2.dll", BASSVSTDsp.BASS_VST_DEFAULT, 14); int strip = BassVst.BASS_VST_GetParamCount(_vstBasicStrip); for (int i = 0; i < strip; i++) { BassVst.BASS_VST_SetParam(_vstBasicStrip, 0, 1.0f); BassVst.BASS_VST_SetParam(_vstBasicStrip, 1, 0.5f); } m_stripParamDefaultValue = BassVst.BASS_VST_GetParam(_vstBasicStrip, 0); IsDefaultValue = true; // Channel1Fx.GetStripParamValue = _paramValue; m_VstProc = new VSTPROC(VstProc_CallBack); BassVst.BASS_VST_SetCallback(_vstBasicStrip, m_VstProc, IntPtr.Zero); }
public static void SetEffects(int stream) { string plugin_path = ""; if (EffectsInteface.Is64Bit()) { plugin_path = m_vst_plugin_PathX64; } else { plugin_path = m_vst_plugin_Path; } m_VstProc = new VSTPROC(VstProc_CallBack); //EQ 1 Band ----------------- _vstEffectEQ1band = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"TDR Nova_0_0.dll", BASSVSTDsp.BASS_VST_DEFAULT, 0); eq1 = BassVst.BASS_VST_GetParamCount(_vstEffectEQ1band); for (int i = 0; i < eq1; i++) { BassVst.BASS_VST_SetParam(_vstEffectEQ1band, i, AppSettings.Get <float>("CH1EQ1band" + i)); } BassVst.BASS_VST_SetCallback(_vstEffectEQ1band, m_VstProc, IntPtr.Zero); /* for (int i = 0; i < eq1; i++) * { * // get the info about the parameter * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 0, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 1, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 4, 0.260f); * // BassVst.BASS_VST_SetParam(_vstEffectEQ1band[0], 5, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 12, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 13, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 24, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 25, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 36, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 37, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 48, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 49, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 50, 0.260f); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 51, 0.6666667f); * BassVst.BASS_VST_SetParam(_vstEffectEQ1band, 69, 0.0f); * }*/ //EQ1Band(); try { //Compressor _vstEffectCompressor = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"MCompressor_0.dll", BASSVSTDsp.BASS_VST_DEFAULT, 1); comp1 = BassVst.BASS_VST_GetParamCount(_vstEffectCompressor); for (int i = 0; i < comp1; i++) { BassVst.BASS_VST_SetParam(_vstEffectCompressor, i, AppSettings.Get <float>("CH1Comp" + i)); } BassVst.BASS_VST_SetCallback(_vstEffectCompressor, m_VstProc, IntPtr.Zero); /* for (int i = 0; i < comp1; i++) * { * // get the info about the parameter * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 0, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 1, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 2, 0.3162278f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 3, 0.3162278f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 4, 0.1f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 5, 0.3444445f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 6, 0.2357953f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 7, 1); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 8, 0.25f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 9, 1); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 10, 1); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 11, 0); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 12, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 13, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 14, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 15, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 16, 0); * BassVst.BASS_VST_SetParam(_vstEffectCompressor, 17, 0); * }*/ //Compressor(); } catch (Exception ex) { MessageBox.Show(ex.Message); } //EQ4Band ----- _vstEffectEQ4Band = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"TDR Nova_0_1.dll", BASSVSTDsp.BASS_VST_DEFAULT, 2); eq7 = BassVst.BASS_VST_GetParamCount(_vstEffectEQ4Band); for (int i = 0; i < eq7; i++) { BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, i, AppSettings.Get <float>("CH1EQ4band" + i)); } BassVst.BASS_VST_SetCallback(_vstEffectEQ4Band, m_VstProc, IntPtr.Zero); /* for (int i = 0; i < eq7; i++) * { * // get the info about the parameter * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 0, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 1, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 3, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 4, 0.278f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 5, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 12, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 13, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 15, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 16, 0.361f); //Band 2 F * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 24, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 25, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 27, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 28, 0.63883f); //Band 3 F * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 36, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 37, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 39, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 40, 0.7712674f); //Band 4 F * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 41, 1); //Band 4 T * BassVst.BASS_VST_SetParam(_vstEffectEQ4Band, 69, 0.0f); * }*/ _vstEffectEQ4BandPhone = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"TDR Nova_0_2.dll", BASSVSTDsp.BASS_VST_DEFAULT, 2); eq7Phone = BassVst.BASS_VST_GetParamCount(_vstEffectEQ4BandPhone); for (int i = 0; i < eq7Phone; i++) { BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, i, AppSettings.Get <float>("CH1EQ4bandPhone" + i)); } BassVst.BASS_VST_SetCallback(_vstEffectEQ4BandPhone, m_VstProc, IntPtr.Zero); /* for (int i = 0; i < eq7Phone; i++) * { * // get the info about the parameter * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 0, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 1, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 3, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 4, 0.278f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 5, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 12, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 13, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 15, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 16, 0.361f); //Band 2 F * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 24, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 25, 0); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 27, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 28, 0.63883f); //Band 3 F * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 36, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 37, 1); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 39, 0.563f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 40, 0.7712674f); //Band 4 F * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 41, 1); //Band 4 T * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 48, 1); //HP Selec * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 49, 1); //HP Activ * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 50, 0.4586f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 51, 0.25f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 52, 1); //LP Selec * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 53, 1); //LP Activ * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 54, 0.7812674f); //LP Frequ * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 55, 0.6666667f); * BassVst.BASS_VST_SetParam(_vstEffectEQ4BandPhone, 69, 0.0f); * }*/ _vstEffectDeEsser = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"MCompressor_0_D-Es.dll", BASSVSTDsp.BASS_VST_DEFAULT, 3); deEs = BassVst.BASS_VST_GetParamCount(_vstEffectDeEsser); for (int i = 0; i < deEs; i++) { BassVst.BASS_VST_SetParam(_vstEffectDeEsser, i, AppSettings.Get <float>("CH1DeEsser" + i)); } BassVst.BASS_VST_SetCallback(_vstEffectDeEsser, m_VstProc, IntPtr.Zero); /* for (int i = 0; i < deEs; i++) * { * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 0, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 1, 0.2288729f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 2, 0.3162278f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 3, 0.4728708f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 4, 0.1f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 5, 0.1713131f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 6, 0.3978892f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 7, 1); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 8, 0.25f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 9, 1); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 10, 0); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 11, 0); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 12, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 13, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 14, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 15, 0.5f); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 16, 0); * BassVst.BASS_VST_SetParam(_vstEffectDeEsser, 17, 0); * }*/ _vstEffectReverb = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"OrilRiver.dll", BASSVSTDsp.BASS_VST_DEFAULT, 15); int rev = BassVst.BASS_VST_GetParamCount(_vstEffectReverb); for (int i = 0; i < rev; i++) { // BassVst.BASS_VST_SetParam(_vstEffectReverb, 0, 0.2540541f); // BassVst.BASS_VST_SetParam(_vstEffectReverb, 17, 0.8810811f); // BassVst.BASS_VST_SetParam(_vstEffectReverb, 18, 0.4432433f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 0, 0.8128305f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 1, 0.03f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 2, 1); BassVst.BASS_VST_SetParam(_vstEffectReverb, 3, 0); BassVst.BASS_VST_SetParam(_vstEffectReverb, 4, 0.5f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 5, 0.3574602f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 6, 0.83f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 7, 0.2f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 8, 0.38f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 9, 0.4676717f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 10, 0.5414235f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 11, 0.4f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 12, 0.7827124f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 13, 0.585f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 14, 0.863937f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 15, 0); BassVst.BASS_VST_SetParam(_vstEffectReverb, 16, 0.9354057f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 17, 0.835603f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 18, 0.4120975f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 19, 0); BassVst.BASS_VST_SetParam(_vstEffectReverb, 20, 0); BassVst.BASS_VST_SetParam(_vstEffectReverb, 21, 0); BassVst.BASS_VST_SetParam(_vstEffectReverb, 22, 0); BassVst.BASS_VST_SetParam(_vstEffectReverb, 23, 0.1765174f); BassVst.BASS_VST_SetParam(_vstEffectReverb, 24, 1); } _vstBasicStrip = BassVst.BASS_VST_ChannelSetDSP(stream, m_vst_plugin_Path + @"BasicStrip0.dll", BASSVSTDsp.BASS_VST_DEFAULT, 4); int strip = BassVst.BASS_VST_GetParamCount(_vstBasicStrip); for (int i = 0; i < strip; i++) { BassVst.BASS_VST_SetParam(_vstBasicStrip, 0, 1.0f); BassVst.BASS_VST_SetParam(_vstBasicStrip, 1, 0.5f); } BassVst.BASS_VST_SetCallback(_vstBasicStrip, m_VstProc, IntPtr.Zero); }