public override void Start() { //requestCode = RequestCode.Game; actionCode = ActionCode.StartPlay; vsPanel = GetComponent <VSPanel>(); base.Start(); }
public override void Start() { requestCode = RequestCode.Room; actionCode = ActionCode.QuitRoom; vsPanel = GetComponent <VSPanel>(); base.Start(); }
private void cpConfigHead_MouseMove(object sender, MouseEventArgs e) { if (isMove) { VSPanel p = (VSPanel)((CaptionPanel)sender).Parent; p.Location = new Point(p.Left + e.Location.X - mleft, p.Top + e.Location.Y - mtop); } }
private void cpConfigHead_MouseDown(object sender, MouseEventArgs e) { isMove = true; VSPanel p = (VSPanel)((CaptionPanel)sender).Parent; mleft = e.Location.X; mtop = e.Location.Y; }
public override void Start() { requestCode = RequestCode.Room; actionCode = ActionCode.UpdateRoom; vsPanel = GetComponent<VSPanel>(); Debug.Log("updateRoomTothe ActonCode"); base.Start(); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> //protected override void Dispose(bool disposing) { // if (disposing && (components != null)) { // components.Dispose(); // } // base.Dispose(disposing); //} #region Component Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { components = new System.ComponentModel.Container(); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.VSPanel1 = new VSPanel(); this.VSPanel1.Dock = System.Windows.Forms.DockStyle.Fill; this.SuspendLayout(); this.Controls.Add(this.VSPanel1); this.ResumeLayout(); }
/// <summary> /// 移动的方法 /// </summary> /// <param name="obj">移动的对象</param> /// <param name="leftSize">左边距离</param> /// <param name="topSize">上边距离</param> private void ToMove(VSPanel obj, int leftSize, int topSize) { obj.Left += (Cursor.Position.X - leftSize); obj.Top += (Cursor.Position.Y - topSize); this.Cursor = Cursors.SizeAll; left = Cursor.Position.X; top = Cursor.Position.Y; }