public void Click(ControllerInformation controller)
    {
        Ray ray = new Ray(controller.trackedObj.transform.position, controller.trackedObj.transform.forward);

        Debug.DrawRay(transform.position, transform.forward * 100f);
        RaycastHit[] hits = Physics.RaycastAll(ray, 100f, layer);
        if (hits.Length > 0)
        {
            foreach (var hit in hits)
            {
                UITracked tracker = hit.collider.GetComponent <UITracked>();

                if (tracker != null)
                {
                    VRTopic        topic  = tracker.trackedUIObject.GetComponent <VRTopic>();
                    TutorialScreen screen = topic.GetComponentInParent <TutorialScreen>();
                    if (tracker.transform.position.y > screen.getLowerBorder().position.y - toleranceForOutsideRecognition && tracker.transform.position.y < screen.getUpperBorder().position.y + toleranceForOutsideRecognition)
                    {
                        screen.selectedTopic = topic;
                    }
                    break;
                }
            }
        }
    }
    // Use this for initialization
    void Start()
    {
        InteractWithHelpScreen.interactingHelpScreen = this;
        //instantiate topics
        allVRTopics = new List <VRTopic>();
        foreach (var item in allTopics)
        {
            GameObject topic     = Instantiate(TopicPrefab, contentHolder);
            VRTopic    thisTopic = topic.GetComponent <VRTopic>();
            thisTopic.info = item;

            GameObject uiTracked = Instantiate(UiTrackedPrefab, transform);
            uiTracked.GetComponent <UITracked>().trackedUIObject = topic.GetComponent <RectTransform>();

            allVRTopics.Add(thisTopic);
        }

        selectedTopic = allVRTopics[0];



        //stuff
        player    = GameObject.FindObjectOfType <SteamVR_Camera>();
        smallSize = transform.localScale.x;

        //if no space -> despawn

        for (int i = 0; i < transform.childCount; i++)
        {
            VRSensor sensor = transform.GetChild(i).GetComponent <VRSensor>();
            if (sensor != null)
            {
                sensor.collisionEnter += NotEnoughSpace;
            }
        }

        //start grow
        StartCoroutine(GrowScreen());
    }