// Use this for initialization
 void Start()
 {
     timescript              = GameObject.FindObjectOfType <VRTime>();
     timescript.timeChanged += TimeChanged;
     lightToControl          = GetComponent <Light>();
     defaultIntensity        = lightToControl.intensity;
 }
 private void Start()
 {
     _StartTime        = 1;
     _EndTime          = 1;
     time              = GameObject.FindObjectOfType <VRTime>();
     time.timeChanged += OnTimeChanged;
     defaultIntensity  = controlledLight.intensity;
     UpdateLightStatus();
 }
 protected override void Start()
 {
     base.Start();
     watchInteraction        = GetComponent <VRWatchInteraction>();
     timeScript              = GameObject.FindObjectOfType <VRTime>();
     timeScript.timeChanged += OnTimeChanged;
     ((VRWatchInteraction)vrInteraction).onInteract    += OnInteract;
     ((VRWatchInteraction)vrInteraction).updateDisplay += UpdateDisplay;
 }
Exemple #4
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 protected override void Start()
 {
     timeScript = GameObject.FindObjectOfType <VRTime>();
     base.Start();
 }
Exemple #5
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 private void Start()
 {
     timeScript              = GameObject.FindObjectOfType <VRTime>();
     timeScript.timeChanged += OnTimeChanged;
 }