/// <summary> /// Creates the boundaries from the limit data of the play area /// </summary> /// <returns>The boundaries.</returns> /// <param name="xmin">Xmin.</param> /// <param name="xmax">Xmax.</param> /// <param name="ymin">Ymin.</param> /// <param name="ymax">Ymax.</param> IEnumerator CreateBoundaries(float xmin, float xmax, float ymin, float ymax) { VRT_RoomBoundarySystem.CreateBoundariesFromLimit(xmin, xmax, ymin, ymax); yield return(null); }
/// <summary> /// Updates the boundaries from the data received from the network /// </summary> /// <returns>The boundaries.</returns> /// <param name="boundariesData">Boundaries data.</param> IEnumerator UpdateBoundaries(string boundariesData) { VRT_RoomBoundarySystem.SaveBoundaries(boundariesData); yield return(null); }