/// <summary> /// Observable ValueChanged event /// </summary> /// <param name="events"></param> /// <returns></returns> public static IObservable <Control3DEventArgs> ValueChangedAsObservable(this VRTK_Lever events) { return(Observable.FromEvent <Control3DEventHandler, Control3DEventArgs>( h => (s, e) => h(e), h => events.ValueChanged += h, h => events.ValueChanged -= h)); }
private void checkAnswer() { VRTK_Lever lev = lever.GetComponent <VRTK_Lever>(); Transform selectedAnswer = null; if (lev.CalculateValue() < -15) { selectedAnswer = top; // print("slected top"); } if (lev.CalculateValue() > 15) { selectedAnswer = bottom; // print("selectbottom"); } // if (selectedAnswer == getAnswer()) if ((selectedAnswer == top && getAnswer() == top) || selectedAnswer == bottom && getAnswer() == bottom) { AudioSource aud = getAudio(); aud.Play(); } else if (selectedAnswer == null) { //print("nothing chosen"); } else { // print("wrong"); AudioSource errorSound = soundHolder.GetComponent <AudioSource>(); errorSound.Play(); } }
void lev() { bool triggered = false; VRTK_Lever l = child.GetComponent <VRTK_Lever>(); float num = 45; if (l.CalculateValue() > num) { print("hello"); } }
void lev() { bool triggered = false; VRTK_Lever l = child.GetComponent <VRTK_Lever>(); float num = 45; //basically modify this value to test what numerical values correspond to an angle on the lever - it can be hard to tell what 45degrees is when you are twisting the levers around in 3d space basically if (l.CalculateValue() > num) { print("hello"); } }
// Update is called once per frame void Update() { VRTK_Lever l = child.GetComponent <VRTK_Lever>(); float num = 45; if (l.CalculateValue() > num) { if (lever != null) { lever(); } } }
// Update is called once per frame void Update() { // resetScript r = this.GetComponent<resetScript>(); VRTK_Lever l = child.GetComponent <VRTK_Lever>(); VRTK_Lever aud = auditory.GetComponent <VRTK_Lever>(); VRTK_Lever vis = visual.GetComponent <VRTK_Lever>(); VRTK_Lever sos = ss.GetComponent <VRTK_Lever>(); VRTK_Lever gus = gustatory.GetComponent <VRTK_Lever>(); textParse txt = parent.GetComponent <textParse>(); List <string> arr = new List <string>(); if (aud.CalculateValue() > 45 && trig == false) { List <string> arrr = txt.auditory(); for (int i = 0; i < arrr.Count; i++) { arr.Add(arrr[i]); } } if (vis.CalculateValue() > 45 && trig == false) { List <string> arrr = txt.visual(); for (int i = 0; i < arrr.Count; i++) { arr.Add(arrr[i]); } } if (sos.CalculateValue() > 45 && trig == false) { List <string> arrr = txt.somatosensory(); for (int i = 0; i < arrr.Count; i++) { arr.Add(arrr[i]); } } if (gus.CalculateValue() > 45 && trig == false) { List <string> arrr = txt.gustatory(); for (int i = 0; i < arrr.Count; i++) { arr.Add(arrr[i]); } } // List<string> arr = txt.parse(); //float angle = lev. if (l.CalculateValue() > 45 && trig == false) { trig = true; transformation(arr); for (int i = 0; i < arr.Count; i++) { // print(arr[i]); } } if (l.CalculateValue() < 10 && trig == true) { trig = false; reset(arr); } }
// Update is called once per frame void Update() { // resetScript r = this.GetComponent<resetScript>(); VRTK_Lever l = child.GetComponent <VRTK_Lever>(); VRTK_Lever aud = auditory.GetComponent <VRTK_Lever>(); VRTK_Lever vis = visual.GetComponent <VRTK_Lever>(); VRTK_Lever sos = ss.GetComponent <VRTK_Lever>(); VRTK_Lever gus = gustatory.GetComponent <VRTK_Lever>(); textParse txt = parent.GetComponent <textParse>(); List <string> arr = new List <string>(); bool audActive = false; bool visActive = false; bool sosActive = false; bool gusActive = false; if (vis.CalculateValue() > 45 /*/ && trig == false/*/) { visActive = true; print("vis"); List <string> arrr = txt.visual(); for (int i = 0; i < arrr.Count; i++) { arr.Add(arrr[i]); } } if (aud.CalculateValue() > 45 /*/ && trig == false/*/) { audActive = true; print("aud"); List <string> arrr = txt.auditory(); for (int i = 0; i < arrr.Count; i++) { arr.Add(arrr[i]); } } if (sos.CalculateValue() > 45 /*/ && trig == false/*/) { sosActive = true; List <string> arrr = txt.somatosensory(); for (int i = 0; i < arrr.Count; i++) { arr.Add(arrr[i]); } } if (gus.CalculateValue() > 45 /*/ && trig == false/*/) { gusActive = true; List <string> arrr = txt.gustatory(); for (int i = 0; i < arrr.Count; i++) { arr.Add(arrr[i]); } } transformation(arr); if (!gusActive && !visActive && !sosActive && !audActive) { reset(arr); } // List<string> arr = txt.parse(); //float angle = lev. /*/ * if (l.CalculateValue() > 45 && trig == false) * { * trig = true; * transformation(arr); * for(int i = 0; i<arr.Count; i++) * { * // print(arr[i]); * } * } * if (l.CalculateValue()<10 && trig == true) * { * trig = false; * reset(arr); * } * /*/ }
// Use this for initialization void Start() { VRTK_Lever l = child.GetComponent <VRTK_Lever>(); }