public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); theScript = go.GetComponent <VRTK.VRTK_Pointer>(); if (!everyFrame.Value) { MakeItSo(); Finish(); } }
public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); pointer = go.GetComponent <VRTK.VRTK_Pointer>(); if (!everyFrame.Value) { MakeItSo(); Finish(); } if (resetOnExit.Value) { _originalBool = pointer.enableTeleport; } }