private void Inject(ILoggerProvider loggerProvider, PlayerAvatarManager avatarManager, Settings settings, CalibrationData calibrationData, ShaderLoader shaderLoader, VRPlayerInput playerInput) { _logger = loggerProvider.CreateLogger <SettingsViewController>(); _avatarManager = avatarManager; _settings = settings; _calibrationData = calibrationData; _shaderLoader = shaderLoader; _playerInput = playerInput; }
internal void Construct(VRPlayerInput playerInput) { _playerInput = playerInput; }