public override void OnApplicationStart()
        {
            MelonPreferences_Category category = MelonPreferences.CreateCategory("ReloadAvatars", "ReloadAvatars Settings");

            reloadAvatarPref     = category.CreateEntry("ReloadAvatar", true, "Enable/Disable Reload Avatar Button");
            reloadAllAvatarsPref = category.CreateEntry("ReloadAllAvatars", true, "Enable/Disable Reload All Avatars Button");

            foreach (MelonPreferences_Entry entry in category.Entries)
            {
                entry.OnValueChangedUntyped += OnPrefChanged;
            }

            ExpansionKitApi.GetExpandedMenu(ExpandedMenu.UserQuickMenu).AddSimpleButton("Reload Avatar", new Action(() =>
            {
                try
                {
                    VRCUtils.ReloadAvatar(VRCUtils.ActivePlayerInQuickMenu.prop_VRCPlayer_0);
                }
                catch (Exception ex)
                {
                    MelonLogger.Error("Error while reloading single avatar:\n" + ex.ToString());
                } // Ignore
            }), new Action <GameObject>((gameObject) => { reloadAvatarButton = gameObject; reloadAvatarButton.SetActive(reloadAllAvatarsPref.Value); OnPrefChanged(); }));

            ExpansionKitApi.GetExpandedMenu(ExpandedMenu.QuickMenu).AddSimpleButton("Reload All Avatars", new Action(() =>
            {
                try
                {
                    VRCUtils.ReloadAllAvatars();
                }
                catch (Exception ex)
                {
                    MelonLogger.Error("Error while reloading all avatars:\n" + ex.ToString());
                } // Ignore
            }), new Action <GameObject>((gameObject) => { reloadAllAvatarsButton = gameObject; reloadAllAvatarsButton.SetActive(reloadAvatarPref.Value); OnPrefChanged(); }));
            MelonLogger.Msg("Initialized!");
        }