public static void OnStationEnter(this GameObject obj, VRCStation station) { foreach (var stationHandler in obj.GetComponents <ICyanEmuStationHandler>()) { stationHandler.OnStationEnter(station); } }
private void Start() { station = (VRCStation)GetComponentInChildren(typeof(VRCStation), true); if (Networking.IsMaster) { station.gameObject.SetActive(true); } }
private void Start() { station = (VRCStation)GetComponent(typeof(VRCStation)); station.disableStationExit = true; triggerCollider = GetComponent <Collider>(); initialPosition = transform.localPosition; Log("Info", "Initialized"); }
public static void InitializeStations(VRCStation station) { if (station.gameObject.GetComponent <CyanEmuStationHelper>()) { station.LogWarning("Multiple VRCStation components on the same gameobject! " + VRC.Tools.GetGameObjectPath(station.gameObject)); return; } station.gameObject.AddComponent <CyanEmuStationHelper>(); }
public void SnowboardEntered(VRC.SDKBase.VRCPlayerApi player, VRCStation station) { if (player.isLocal) { this.station = station; localUser = player; transform.position = StartPosition.position; transform.rotation = StartPosition.rotation; momentum = Vector2.zero; gravityMomentum = 0; } }
// Used to fix non-seated immobilize bug. private void CheckAutoEject(VRCPlayerApi player) { if (player == Networking.LocalPlayer) { VRCStation tempStation = (VRCStation)this.gameObject.GetComponent(typeof(VRCStation)); if (tempStation != null && AutoEject) { AutoEject = false; tempStation.ExitStation(player); tempStation.seated = false; } } }
public static void InitializeStations(VRCStation station) { if (station.gameObject.GetComponent <CyanEmuStationHelper>()) { station.LogWarning("Multiple VRCStation components on the same gameobject! " + VRC.Tools.GetGameObjectPath(station.gameObject)); return; } station.gameObject.AddComponent <CyanEmuStationHelper>(); if (!station.seated && station.PlayerMobility != VRCStation.Mobility.Mobile) { station.LogWarning("Station has seated unchecked but is not mobile! " + VRC.Tools.GetGameObjectPath(station.gameObject)); } }
private void Awake() { station_ = GetComponent <VRCStation>(); CheckForMissingComponents(); if (station_.stationEnterPlayerLocation == null) { station_.stationEnterPlayerLocation = transform; } if (station_.stationExitPlayerLocation == null) { station_.stationExitPlayerLocation = transform; } }
public void OnStationExit(VRCStation station) { #if VRC_SDK_VRCSDK2 VRCSDK2.VRC_Station s = (VRCSDK2.VRC_Station)station; if (s.OnLocalPlayerExitStation.TriggerObject == null) { return; } VRC_Trigger trigger = s.OnLocalPlayerExitStation.TriggerObject.GetComponent <VRC_Trigger>(); if (trigger != null) { trigger.ExecuteCustomTrigger(s.OnLocalPlayerExitStation.CustomName); } #endif }
public static void InitializeStations(VRCStation station) { CyanEmuStationHelper prevHelper = station.gameObject.GetComponent <CyanEmuStationHelper>(); if (prevHelper != null) { DestroyImmediate(prevHelper); station.LogWarning("Destroying old station helper on object: " + VRC.Tools.GetGameObjectPath(station.gameObject)); } station.gameObject.AddComponent <CyanEmuStationHelper>(); if (!station.seated && station.PlayerMobility != VRCStation.Mobility.Mobile) { station.LogWarning("Station has seated unchecked but is not mobile! " + VRC.Tools.GetGameObjectPath(station.gameObject)); } }
private void Awake() { station_ = GetComponent <VRCStation>(); Collider collider = GetComponent <Collider>(); if (collider == null) { gameObject.AddComponent <BoxCollider>().isTrigger = true; } if (station_.stationEnterPlayerLocation == null) { station_.stationEnterPlayerLocation = transform; } if (station_.stationExitPlayerLocation == null) { station_.stationExitPlayerLocation = transform; } }
private void ExitStation(VRCPlayerApi player) { // Used to fix non-seated immobilize bug. if (player == Networking.LocalPlayer) { VRCStation tempStation = (VRCStation)this.gameObject.GetComponent(typeof(VRCStation)); if (tempStation != null && !tempStation.seated && !AutoEject) { tempStation.seated = true; AutoEject = true; player.UseAttachedStation(); } Collider tempCollider = (Collider)this.gameObject.GetComponent(typeof(Collider)); if (tempCollider != null) { tempCollider.enabled = true; } } Debug.Log("Player Exited seat/station."); SendCustomEvent("Show"); }
public static void ExitStation(VRCStation station, VRCPlayerApi player) { station.GetComponent <CyanEmuStationHelper>().ExitStation(); }
public void OnStationExit(VRCStation station) { VRC.SDK3.Components.VRCStation sdk3Station = station as VRC.SDK3.Components.VRCStation; udonBehaviour_.RunEvent(sdk3Station.OnLocalPlayerExitStation, ("Player", Networking.LocalPlayer)); }
void Start() { station = (VRCStation)GetComponent(typeof(VRCStation)); exitbutton.SetActive(false); }