public IEnumerator RotateModel(Collider other)
    {
        yield return(new WaitForSeconds(.617f));

        GameObject rotateLight = new GameObject("RotateLight");

        VRButtonFuncs.RotateComponents(other, isRotating);

        isRotating = !isRotating;
    }
 // DEPRECATED -- Moved from physical button to panel on the screen
 public void RotateClick(Collider other)
 {
     if (other.name != "Button")
     {
         return;
     }
     new GameObject("RotateLight");
     VRButtonFuncs.RotateComponents(other, isRotating);
     isRotating = !isRotating;
 }