void FixedUpdate()
        {
            if (thisController.GetButton((Valve.VR.EVRButtonId)m_buttonID))
            {
                clicking             = true;
                lineRenderer.enabled = true;
                Vector3 velocityVector = transform.forward * arcLength;
#if UNITY_5_6
                lineRenderer.positionCount = (int)(maxTime / timeResolution) / 2;
#else
                lineRenderer.positionCount = (int)(maxTime / timeResolution) / 2;
#endif

                int index = 0;

                Vector3 currentPosition = transform.position;

                for (float t = 0.0f; t < maxTime / 2; t += timeResolution)
                {
                    lineRenderer.SetPosition(index, currentPosition);
                    currentPosition += velocityVector * timeResolution;
                    if (currentPosition.y < -1.3f)
                    {
#if UNITY_5_6
                        lineRenderer.positionCount -= (lineRenderer.positionCount - index);
#else
                        lineRenderer.positionCount -= (lineRenderer.positionCount - index);
#endif

                        break;
                    }
                    velocityVector += Physics.gravity;
                    index++;
                }
            }
            else
            {
                lineRenderer.enabled = false;
                if (clicking == true)
                {
#if UNITY_5_6
                    transform.root.position = new Vector3(lineRenderer.GetPosition(lineRenderer.positionCount - 1).x, groundLevel, lineRenderer.GetPosition(lineRenderer.positionCount - 1).z);
#else
                    transform.root.position = new Vector3(lineRenderer.GetPosition(lineRenderer.positionCount - 1).x, groundLevel, lineRenderer.GetPosition(lineRenderer.positionCount - 1).z);
#endif
                    clicking = false;
                }
            }
        }
Exemple #2
0
        void Update()
        {
            if (leftController.GetButton((Valve.VR.EVRButtonId)runButton) || rightController.GetButton((Valve.VR.EVRButtonId)runButton) &&
                !isToggle)
            {
                zVelLeft  = vrRig.s_head.transform.InverseTransformDirection(leftController.getDeviceVelocity()).z;
                zVelRight = vrRig.s_head.transform.InverseTransformDirection(rightController.getDeviceVelocity()).z;

                xVelLeft  = vrRig.s_head.transform.InverseTransformDirection(leftController.getDeviceVelocity()).x;
                xVelRight = vrRig.s_head.transform.InverseTransformDirection(rightController.getDeviceVelocity()).x;

                if (swingingArmBack && motionType != eMotionType.BREAST_STROKE)
                {
                    float posX = (leftController.getDeviceVelocity().x < 0) ? leftController.getDeviceVelocity().x * -1 : leftController.getDeviceVelocity().x;
                    float posY = (leftController.getDeviceVelocity().y < 0) ? leftController.getDeviceVelocity().y * -1 : leftController.getDeviceVelocity().y;
                    float posZ = (leftController.getDeviceVelocity().z < 0) ? leftController.getDeviceVelocity().z * -1 : leftController.getDeviceVelocity().z;

                    swingForce = Mathf.Max(posX, posY, posZ) * swingForceMultiplier;

                    agent.Move(transform.root.GetComponent <VRLocomotionRig>().s_head.transform.forward *moveSpeed *swingForce *Time.deltaTime);
                }
                else if (swingingArmBack && motionType == eMotionType.BREAST_STROKE)
                {
                    switch (swimSettings)
                    {
                    case eSwimSettings.FREE: {
                        agent.enabled = false;

                        float posX = (leftController.getDeviceVelocity().x < 0) ? leftController.getDeviceVelocity().x * -1 : leftController.getDeviceVelocity().x;
                        float posY = (leftController.getDeviceVelocity().y < 0) ? leftController.getDeviceVelocity().y * -1 : leftController.getDeviceVelocity().y;
                        float posZ = (leftController.getDeviceVelocity().z < 0) ? leftController.getDeviceVelocity().z * -1 : leftController.getDeviceVelocity().z;

                        transform.root.position += transform.forward / (moveSpeed * 12) * (Mathf.Max(posX, posY, posZ) * 4);
                        break;
                    }

                    case eSwimSettings.LOCKED_TO_NAV_MESH: agent.Move(transform.root.GetComponent <VRLocomotionRig>().s_head.transform.forward *Time.deltaTime *moveSpeed); break;
                    }
                }

                switch (motionType)
                {
                case eMotionType.ARM_SWING:                     UpdateArmSwing();                        break;

                case eMotionType.SKIING:                                        UpdateSkiing();                                  break;

                case eMotionType.BREAST_STROKE: UpdateBreastStroke();            break;

                default: Debug.LogWarning("Somehow you have no motion type set??"); break;
                }
            }
            else if (leftController.GetButtonDown((Valve.VR.EVRButtonId)runButton) ||
                     rightController.GetButtonDown((Valve.VR.EVRButtonId)runButton) && isToggle)
            {
                toggleOn = !toggleOn;
            }

            if (isToggle)
            {
                if (toggleOn)
                {
                    if (swingingArmBack && motionType != eMotionType.BREAST_STROKE)
                    {
                        agent.Move(transform.root.GetComponent <VRLocomotionRig>().s_head.transform.forward *Time.deltaTime *moveSpeed);
                    }
                    else if (swingingArmBack && motionType == eMotionType.BREAST_STROKE)
                    {
                        switch (swimSettings)
                        {
                        case eSwimSettings.FREE: {
                            agent.enabled            = false;
                            transform.root.position += transform.forward / (moveSpeed * 12);
                            break;
                        }

                        case eSwimSettings.LOCKED_TO_NAV_MESH: agent.Move(transform.root.GetComponent <VRLocomotionRig>().s_head.transform.forward *Time.deltaTime *moveSpeed); break;
                        }

                        switch (motionType)
                        {
                        case eMotionType.ARM_SWING:                     UpdateArmSwing();                        break;

                        case eMotionType.SKIING:                                        UpdateSkiing();                                  break;

                        case eMotionType.BREAST_STROKE: UpdateBreastStroke();            break;

                        default: Debug.LogWarning("Somehow you have no motion type set??"); break;
                        }
                    }
                }
                else
                {
                    agent.velocity = Vector3.zero;
#if UNITY_5_6
                    agent.isStopped = true;
#else
                    agent.Stop();
#endif
                }
            }
        }