/// <summary>
 /// Dessiner sur scène
 /// </summary>
 /// <param name="menu"></param>
 public virtual void Draw(GameTime gameTime, VO_SelectableMenu menu)
 {
     if (menu != null)
     {
         menu.Draw(gameTime);
     }
 }
Exemple #2
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        /// <summary>
        /// Load Screen
        /// </summary>
        public override void LoadScreen()
        {
            base.LoadScreen();

            _LoadMenuEnabled = false;

            //Musique
            _Music = PathTools.GetProjectPath(Enums.ProjectPath.Musics) + _ProjectData.MainMenuMusic.Filename;

            //Configuration de l'image manager
            ImageManager.SetCurrentStage(Guid.Empty);

            //Création des sprites
            if (_MenuData.MainMenuAnimation != Guid.Empty)
            {
                _Background = new VO_AnimatedSprite(_MenuData.MainMenuAnimation, Enums.AnimationType.Menu, 0, 0);
            }

            //Préparation du menu
            List <string> listChoices = new List <string>();

            listChoices.Add(_TerminologyData.NewGame);
            if (_MenuData.ActivateLoadingMenu)
            {
                listChoices.Add(_TerminologyData.LoadGame);
            }
            //listChoices.Add(_TerminologyData.Options);
            listChoices.Add(_TerminologyData.LeaveGame);

            //Création du menu
            if (_Menu != null)
            {
                _Menu.Dispose();
            }
            _Menu                       = new VO_SelectableMenu(_SpriteBatch, this.Game, listChoices, 25);
            _Menu.FontSize              = 20;
            _Menu.OnClick              += new VO_SelectableMenu.OnClickEventHandler(OnClick);
            _Menu.SelectedValueChanged += new VO_SelectableMenu.SelectedValueChangedEventHandler(Menu_SelectedValueChanged);
            _Menu.Position              = new Vector2(_ProjectData.Resolution.Width / 2 - _Menu.Width / 2, _ProjectData.Resolution.Height / 2 - _Menu.Height / 2);

            //Save/Load menu
            if (GameCore.Instance.Game.Menu.ActivateLoadingMenu)
            {
                List <string> saveMenu = new List <string>();
                for (int i = 1; i <= 9; i++)
                {
                    saveMenu.Add(GameCore.Instance.Game.Terminology.SaveState + i);
                }
                _GameStatesMenu                       = new VO_SelectableMenu(_SpriteBatch, this.Game, saveMenu, 10);
                _GameStatesMenu.FontSize              = 16;
                _GameStatesMenu.Position              = new Vector2(GameCore.Instance.Game.Project.Resolution.Width / 2 - _GameStatesMenu.Width / 2, GameCore.Instance.Game.Project.Resolution.Height / 2 - _GameStatesMenu.Height / 2);
                _GameStatesMenu.OnClick              += new VO_SelectableMenu.OnClickEventHandler(_GameStatesMenu_OnClick);
                _GameStatesMenu.SelectedValueChanged += new VO_SelectableMenu.SelectedValueChangedEventHandler(Menu_SelectedValueChanged);
            }
            this.DrawOrder = 0;

            //Donner la main
            ScriptManager.ScriptUserControls = true;
        }
Exemple #3
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        public Interface(SpriteBatch spriteBatch, Game game)
        {
            _SpriteBatch = spriteBatch;

            //Inventaire
            Inventory      = new Inventory(spriteBatch, game);
            LifeBarVisible = true;

            //Background
            //Charger console background
            RenderTarget2D texture = new RenderTarget2D(game.GraphicsDevice, game.GraphicsDevice.PresentationParameters.BackBufferWidth, game.GraphicsDevice.PresentationParameters.BackBufferHeight);

            game.GraphicsDevice.SetRenderTarget(texture);
            game.GraphicsDevice.Clear(Color.Black);

            game.GraphicsDevice.SetRenderTarget(null);

            _EscapeMenuBackground = (Texture2D)texture;

            //Escape Menu
            List <string> menu = new List <string>();

            if (GameCore.Instance.Game.Menu.ActivateSaveMenu)
            {
                menu.Add(GameCore.Instance.Game.Terminology.SaveGame);
                SaveActive = true;
            }
            if (GameCore.Instance.Game.Menu.ActivateLoadingMenu)
            {
                menu.Add(GameCore.Instance.Game.Terminology.LoadGame);
                LoadActive = true;
            }
            if (GameCore.Instance.Game.Menu.ActivateMainMenu)
            {
                menu.Add(GameCore.Instance.Game.Terminology.ReturnTitle);
            }
            //menu.Add(GameCore.Instance.Game.Terminology.Options);
            menu.Add(GameCore.Instance.Game.Terminology.LeaveGame);
            _EscapeMenu                       = new VO_SelectableMenu(spriteBatch, game, menu, 10);
            _EscapeMenu.FontSize              = 20;
            _EscapeMenu.Position              = new Vector2(GameCore.Instance.Game.Project.Resolution.Width / 2 - _EscapeMenu.Width / 2, GameCore.Instance.Game.Project.Resolution.Height / 2 - _EscapeMenu.Height / 2);
            _EscapeMenu.OnClick              += new VO_SelectableMenu.OnClickEventHandler(_EscapeMenu_OnClick);
            _EscapeMenu.SelectedValueChanged += new VO_SelectableMenu.SelectedValueChangedEventHandler(Menu_SelectedValueChanged);

            //Save/Load menu
            if (GameCore.Instance.Game.Menu.ActivateSaveMenu || GameCore.Instance.Game.Menu.ActivateLoadingMenu)
            {
                List <string> saveMenu = new List <string>();
                for (int i = 1; i <= 9; i++)
                {
                    saveMenu.Add(GameCore.Instance.Game.Terminology.SaveState + i);
                }
                _GameStatesMenu                       = new VO_SelectableMenu(spriteBatch, game, saveMenu, 10);
                _GameStatesMenu.FontSize              = 16;
                _GameStatesMenu.Position              = new Vector2(GameCore.Instance.Game.Project.Resolution.Width / 2 - _GameStatesMenu.Width / 2, GameCore.Instance.Game.Project.Resolution.Height / 2 - _GameStatesMenu.Height / 2);
                _GameStatesMenu.OnClick              += new VO_SelectableMenu.OnClickEventHandler(_GameStatesMenu_OnClick);
                _GameStatesMenu.SelectedValueChanged += new VO_SelectableMenu.SelectedValueChangedEventHandler(Menu_SelectedValueChanged);
            }

            //LifeBar
            if (!string.IsNullOrEmpty(GameCore.Instance.Game.Project.LifeBarBackground) && File.Exists(PathTools.GetProjectPath(Enums.ProjectPath.LifeBar) + GameCore.Instance.Game.Project.LifeBarBackground))
            {
                _LifeBarBackground          = new VO_Sprite(ImageManager.GetPermanentImage(PathTools.GetProjectPath(Enums.ProjectPath.LifeBar) + GameCore.Instance.Game.Project.LifeBarBackground));
                _LifeBarBackground.Position = new Vector2(GameCore.Instance.Game.Project.LifeBarCoords.X, GameCore.Instance.Game.Project.LifeBarCoords.Y);
            }
            if (!string.IsNullOrEmpty(GameCore.Instance.Game.Project.LifeBarResource) && File.Exists(PathTools.GetProjectPath(Enums.ProjectPath.LifeBar) + GameCore.Instance.Game.Project.LifeBarResource))
            {
                _LifeBar          = new VO_Sprite(ImageManager.GetPermanentImage(PathTools.GetProjectPath(Enums.ProjectPath.LifeBar) + GameCore.Instance.Game.Project.LifeBarResource));
                _LifeBar.Position = new Vector2(GameCore.Instance.Game.Project.LifeBarCoords.X, GameCore.Instance.Game.Project.LifeBarCoords.Y);
                _LifeBarFull      = (int)_LifeBar.Width;
            }
        }