/// <summary>
        /// Chargement des items
        /// </summary>
        /// <param name="item1"></param>
        /// <param name="item2"></param>
        private void LoadItem(Guid item1, Guid item2)
        {
            Cursor.Current = Cursors.WaitCursor;

            //Code de chargement
            if (item1 != new Guid())
            {
                CurrentItem1 = GameCore.Instance.GetItemById(item1);
            }
            if (item2 != new Guid())
            {
                CurrentItem2 = GameCore.Instance.GetItemById(item2);
            }

            if (CurrentItem1.Id != new Guid() && CurrentItem2.Id != new Guid() && CurrentItem1.Id != CurrentItem2.Id)
            {
                //Afficher les groupes
                grpCommands.Visible = true;

                //Récupération des données du script ou création si nécessaire.
                VO_Script          script          = null;
                VO_ItemInteraction itemInteraction = CurrentItem1.ItemInteraction.Find(p => p.AssociatedItem == CurrentItem2.Id);
                if (itemInteraction == null)
                {
                    script = ObjectsFactory.CreateScript(true, Enums.ScriptType.ItemEvents);
                    VO_ItemInteraction itemInteraction1 = new VO_ItemInteraction();
                    itemInteraction1.AssociatedItem = CurrentItem2.Id;
                    itemInteraction1.Script         = script.Id;
                    CurrentItem1.ItemInteraction.Add(itemInteraction1);
                    VO_ItemInteraction itemInteraction2 = new VO_ItemInteraction();
                    itemInteraction2.AssociatedItem = CurrentItem1.Id;
                    itemInteraction2.Script         = script.Id;
                    CurrentItem2.ItemInteraction.Add(itemInteraction2);
                }
                else
                {
                    script = GameCore.Instance.GetInteractionScriptsById(itemInteraction.Script);

                    if (script == null)
                    {
                        script = ObjectsFactory.CreateScript(true, Enums.ScriptType.ItemEvents);
                        itemInteraction.Script = script.Id;
                        VO_ItemInteraction itemInteraction2 = CurrentItem2.ItemInteraction.Find(p => p.AssociatedItem == CurrentItem1.Id);
                        itemInteraction2.Script = script.Id;
                    }
                }
                //Chargement du script
                _LoadedScript = script;
                ScriptManager.LoadScript(script);
            }
            else
            {
                grpCommands.Visible = false;
            }

            Cursor.Current = DefaultCursor;
        }
Exemple #2
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        public void MousePress(MouseState e)
        {
            if (e.LeftButton == ButtonState.Pressed)
            {
                #region Quitter l'inventaire
                //Click en dehors de l'inventaire
                if (!_Service.MouseIsInGrid(new Point(e.X, e.Y), new Point(_MenuData.InventoryCoords.X, _MenuData.InventoryCoords.Y), _MenuData.GridWidth, _MenuData.GridHeight, _MenuData.ItemWidth, _MenuData.ItemHeight))
                {
                    Opened = false;
                    return;
                }

                //Click sur le bouton de l'inventaire
                if (GetInventoryButtonEvent(new Point(e.X, e.Y)))
                {
                    SwitchInventory();
                }
                #endregion

                VO_InventoryItem item = GetInventoryItemEvent(new Point(e.X, e.Y));
                if (ActionManager.ItemAsAction && item != null)
                {
                    VO_InventoryItem item2 = _Service.GetItemFromGrid(ActionManager.CurrentLinkedItem.Id, _MenuData.GridWidth, _MenuData.GridHeight);
                    if (item.ItemId != Guid.Empty && item2.ItemId != Guid.Empty && item2.ItemId != item.ItemId)
                    {
                        //Interaction d'objets
                        VO_Item            itemObj         = GameCore.Instance.GetItemById(item.ItemId);
                        VO_ItemInteraction itemInteraction = itemObj.ItemInteraction.Find(p => p.AssociatedItem == item2.ItemId);
                        if (itemInteraction != null)
                        {
                            VO_Script        scriptObj = GameCore.Instance.GetInteractionScriptsById(itemInteraction.Script);
                            VO_RunningScript script    = new VO_RunningScript();
                            script.Id    = scriptObj.Id;
                            script.Lines = scriptObj.Lines;

                            ScriptManager.CurrentScript = script;
                        }
                    }
                    else
                    {
                        _Service.SwitchItemPlaces(item, item2);
                        _ItemDragDrop = null;
                        ActionManager.UnloadItem();
                    }
                }
                else if (item != null && item.ItemId != Guid.Empty)
                {
                    if (ActionManager.CurrentActionIsGo())
                    {
                        _ItemDragDrop = item;
                        ActionManager.SetCurrentItem(item.ItemId);
                    }
                    else
                    {
                        //Script sur action
                        VO_Item itemObj = GameCore.Instance.GetItemById(item.ItemId);
                        VO_ActionOnItemScript actionScript = itemObj.Scripts.Find(p => p.Id == ActionManager.CurrentAction.Id);
                        if (actionScript != null)
                        {
                            VO_RunningScript script = new VO_RunningScript();
                            script.Id    = actionScript.Script.Id;
                            script.Lines = actionScript.Script.Lines;
                            ScriptManager.CurrentScript = script;
                        }
                    }
                }
            }
            else if (e.RightButton == ButtonState.Pressed)
            {
                PlayableCharactersManager.CurrentPlayerCharacter.ChangeNextAction();
            }
        }