static void PopulateFromTestCase(VModsCollection mods, ModScoreTest testValues)
 {
     mods.Damage.CurrentLevel                 = (short)testValues.Damage;
     mods.Health.CurrentLevel                 = (short)testValues.Health;
     mods.Armor.CurrentLevel                  = (short)testValues.Armor;
     mods.SelfMitigation.CurrentLevel         = (short)testValues.Sm;
     mods.Speed.CurrentLevel                  = (short)testValues.Speed;
     mods.DamageReduction.CurrentLevel        = (short)testValues.Dr;
     mods.Difficulty.CurrentLevel             = (short)testValues.Difficulty;
     mods.Potency.CurrentLevel                = (short)testValues.Potency;
     mods.Taxes.CurrentLevel                  = (short)testValues.Taxes;
     mods.Rank.CurrentLevel                   = (short)testValues.Rank;
     mods.Tier.CurrentLevel                   = (short)testValues.Tier;
     mods.Scarcity.CurrentLevel               = (short)testValues.Scarcity;
     mods.Bountyless.CurrentLevel             = (short)testValues.Bountyless;
     mods.Unwell.CurrentLevel                 = (short)testValues.Unwell;
     mods.RankReversion.CurrentLevel          = (short)testValues.Rr;
     mods.BossPower.CurrentLevel              = (short)testValues.Bp;
     mods.CriticalMiscalculation.CurrentLevel = (short)testValues.Cm;
     mods.GlassCannon.CurrentLevel            = (short)testValues.Gc;
     mods.Supply.CurrentLevel                 = (short)testValues.Supply;
     mods.VolatileDead.CurrentLevel           = (short)testValues.Vd;
 }
Exemple #2
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 public ScarcityMod(VModsCollection collection) : base(collection)
 {
 }
 public RankReversionMod(VModsCollection collection) : base(collection)
 {
 }
Exemple #4
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 public UnwellMod(VModsCollection collection) : base(collection)
 {
 }
 public SelfMitigationMod(VModsCollection collection) : base(collection)
 {
 }
Exemple #6
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 public BossPowerMod(VModsCollection collection) : base(collection)
 {
 }
 public PotencyMod(VModsCollection collection) : base(collection)
 {
 }
 public SupplyMod(VModsCollection collection) : base(collection)
 {
 }
Exemple #9
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 protected Mod(VModsCollection collection) : base(collection)
 {
 }
 public VolatileDeadMod(VModsCollection collection) : base(collection)
 {
 }
 public DifficultyMod(VModsCollection collection) : base(collection)
 {
 }
Exemple #12
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 public SpeedMod(VModsCollection collection) : base(collection)
 {
 }
 public RankMod(VModsCollection collection) : base(collection)
 {
 }
 public BountylessMod(VModsCollection collection) : base(collection)
 {
 }
 public GlassCannonMod(VModsCollection collection) : base(collection)
 {
 }
Exemple #16
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 public CriticalMiscalculationMod(VModsCollection collection) : base(collection)
 {
 }
 public HealthMod(VModsCollection collection) : base(collection)
 {
 }
Exemple #18
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 public TierMod(VModsCollection collection) : base(collection)
 {
 }
Exemple #19
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 public DamageReductionMod(VModsCollection collection) : base(collection)
 {
 }
 public TaxesMod(VModsCollection collection) : base(collection)
 {
 }
Exemple #21
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 public ArmorMod(VModsCollection collection) : base(collection)
 {
 }