public void MakeAnimated() { bool enabled = false; if (_flags.HasFlag(VIS0Flags.Enabled)) { enabled = true; } _flags = VIS0Flags.None; _entryCount = -1; EntryCount = ((VIS0Node)_parent)._frameCount + 1; if (enabled) { for (int i = 0; i < _entryCount; i++) { SetEntry(i, true); } } SignalPropertyChange(); }