/// <summary> /// Create or retrieve a texture of type View (from Camera::getView() of the C++ ZED SDK) /// </summary> /// <param name="mode">The view mode</param> /// <returns></returns> public Texture2D CreateTextureViewType(VIEW_MODE mode) { if (IsTextureExist((int)TYPE_VIEW.GET_VIEW, (int)mode)) { return textures[(int)TYPE_VIEW.GET_VIEW][(int)mode]; } if (!cameraIsReady) return null; Texture2D m_Texture = new Texture2D(WidthImage, HeightImage, TextureFormat.RGBA32, false); m_Texture.Apply(); IntPtr idTexture = m_Texture.GetNativeTexturePtr(); int error = dllz_register_texture_view_type((int)mode, idTexture); if (error != 0) { Debug.Log("Error Cuda " + error); // DestroyCamera(); } if (!textures.ContainsKey((int)TYPE_VIEW.GET_VIEW)) { textures.Add((int)TYPE_VIEW.GET_VIEW, new Dictionary<int, Texture2D>()); } RegisterTexture(m_Texture, (int)TYPE_VIEW.GET_VIEW, (int)mode); return m_Texture; }
public void SetViewMode(VIEW_MODE view_mode) { if (viewMode != view_mode) { equipSetData = null; if (viewType == VIEW_TYPE.STATUS) { MoveCamera(viewType, viewType, viewMode, view_mode); } viewMode = view_mode; } }
private void Start() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown viewMode = VIEW_MODE.NORMAL; targetCamera = MonoBehaviourSingleton <AppMain> .I.mainCamera; targetCameraTransform = targetCamera.get_transform(); defaultFov = MonoBehaviourSingleton <GlobalSettingsManager> .I.cameraParam.outGameFieldOfView; homeSceneParam = MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene; loungeSceneParam = MonoBehaviourSingleton <OutGameSettingsManager> .I.loungeScene; isInitialized = true; }
private bool IsValidChangeView(VIEW_MODE view) { if (viewMode == view) { return(false); } if (isChanging) { return(false); } if (chara == null) { return(false); } return(true); }
private void SetViewMode(VIEW_MODE mode) { if (m_bGridViewModeReadError == true) { mode = VIEW_MODE.XML; } if (mode == VIEW_MODE.XML) { webXmlView.Visible = true; grdTableView.Visible = false; } else { webXmlView.Visible = false; grdTableView.Visible = true; } }
public void ChangeView(VIEW_MODE view) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) if (IsValidChangeView(view)) { isChanging = true; VIEW_MODE viewMode = this.viewMode; switch (view) { case VIEW_MODE.SITTING: this.viewMode = VIEW_MODE.SITTING; this.StartCoroutine(DoSit(delegate { isChanging = false; })); break; case VIEW_MODE.NORMAL: this.viewMode = VIEW_MODE.NORMAL; if (viewMode == VIEW_MODE.SITTING) { this.StartCoroutine(DoStand(delegate { isChanging = false; })); } else { isChanging = false; } break; default: isChanging = false; break; } } }
private void SetViewMode(VIEW_MODE mode) { if (m_bGridViewModeReadError == true) { mode = VIEW_MODE.XML; } if(mode == VIEW_MODE.XML) { webXmlView.Visible = true; grdTableView.Visible = false; } else { webXmlView.Visible = false; grdTableView.Visible = true; } }
private void MoveCamera(VIEW_TYPE type_from, VIEW_TYPE type_to, VIEW_MODE mode_from, VIEW_MODE mode_to) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02d5: Unknown result type (might be due to invalid IL or missing references) //IL_02db: Unknown result type (might be due to invalid IL or missing references) //IL_034e: Unknown result type (might be due to invalid IL or missing references) //IL_0353: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_0362: Unknown result type (might be due to invalid IL or missing references) Quaternion val = Quaternion.Euler(0f, parameter.playerRot, 0f); Vector3 val2; Quaternion end_value; float end_value2; if (type_to == VIEW_TYPE.STATUS) { Vector3 playerPos = parameter.playerPos; if (mode_to == VIEW_MODE.AVATAR) { val = Quaternion.Euler(0f, parameter.avatarPlayerRot, 0f); } if (equipSetData != null) { OutGameSettingsManager.StatusScene.EquipViewInfo equipViewInfo = null; if (equipInfo != null) { equipViewInfo = parameter.GetEquipViewInfo(equipInfo.tableData.type.ToString()); } if (equipViewInfo == null) { equipViewInfo = parameter.GetEquipViewInfo(EQUIP_SLOT.ToType((viewMode != VIEW_MODE.AVATAR) ? equipSetData.index : EQUIP_SLOT.AvatatToEquip(equipSetData.index)).ToString()); } Vector3 cameraTargetPos = equipViewInfo.cameraTargetPos; if (mode_to == VIEW_MODE.AVATAR) { cameraTargetPos.x = 0f; } playerPos = val * cameraTargetPos + playerPos; val2 = Quaternion.AngleAxis(0f - equipViewInfo.cameraXAngle, Vector3.get_right()) * Quaternion.AngleAxis(0f - equipViewInfo.cameraYAngle, Vector3.get_up()) * Vector3.get_forward(); val2 = val * val2; val2 = playerPos + val2 * equipViewInfo.cameraDistance; } else { Vector3 val3 = val * Vector3.get_forward(); val2 = playerPos + val3 * parameter.cameraTargetDistance + new Vector3(0f, parameter.cameraHeight, 0f); playerPos += new Vector3(0f, parameter.cameraTargetHeight, 0f); } end_value = Quaternion.LookRotation(playerPos - val2); end_value2 = parameter.cameraFieldOfView; } else { OutGameSettingsManager.SmithScene smithScene = MonoBehaviourSingleton <OutGameSettingsManager> .I.smithScene; val2 = smithScene.createCameraPos; end_value = Quaternion.Euler(smithScene.createCameraRot); end_value2 = smithScene.createCameraFieldOfView; val = Quaternion.Euler(0f, parameter.playerRot, 0f); } float num = parameter.cameraMoveTime; if (MonoBehaviourSingleton <TransitionManager> .I.isTransing && !MonoBehaviourSingleton <TransitionManager> .I.isChanging) { num = 0f; } cameraTurningMode = (num > 0f && type_from == type_to && type_from == VIEW_TYPE.STATUS && mode_from != mode_to); cameraPosAnim.Set(num, targetCameraTransform.get_position(), val2, null, default(Vector3), null); cameraPosAnim.Play(); cameraRotAnim.Set(num, targetCameraTransform.get_rotation(), end_value, null, default(Quaternion), null); cameraRotAnim.Play(); cameraFovAnim.Set(num, targetCamera.get_fieldOfView(), end_value2, null, 0f, null); cameraFovAnim.Play(); if (playerLoader != null && !playerLoader.isLoading) { playerRotAnim.Set(num * 1.25f, playerLoader.get_transform().get_rotation(), val, null, default(Quaternion), null); playerRotAnim.Play(); } }