public void CreateVoxGeos(VoxAtlas atlas) { float DUV = 0.125f; int vi; for (int i = 1; i < 6; i++) { var vgpTop = new VGPCube6(); var vgpTrans = new VGPCube6(); var vgpCliff = new VGPCube6(); for (int fi = 0; fi < 6; fi++) { vgpTop.Colors[fi] = Color.White; switch (fi) { case Voxel.FACE_NY: vgpTop.UVRects[fi] = new Vector4(DUV * i, DUV * 4, DUV, DUV); vgpTrans.UVRects[fi] = new Vector4(DUV * i, DUV * 4, DUV, DUV); vgpCliff.UVRects[fi] = new Vector4(DUV * i, DUV * 4, DUV, DUV); break; case Voxel.FACE_PY: vgpTop.UVRects[fi] = new Vector4(DUV * i, DUV * 0, DUV, DUV); vgpTrans.UVRects[fi] = new Vector4(DUV * i, DUV * 4, DUV, DUV); vgpCliff.UVRects[fi] = new Vector4(DUV * i, DUV * 4, DUV, DUV); break; default: vgpTop.UVRects[fi] = new Vector4(DUV * i, DUV * 1, DUV, DUV); vgpTrans.UVRects[fi] = new Vector4(DUV * i, DUV * 2, DUV, DUV); vgpCliff.UVRects[fi] = new Vector4(DUV * i, DUV * 3, DUV, DUV); break; } } atlas[(ushort)(i)].GeoProvider = vgpTop; atlas[(ushort)(i + 5)].GeoProvider = vgpTrans; atlas[(ushort)(i + 10)].GeoProvider = vgpCliff; } for (vi = 0; vi < 4; vi++) { var vd = atlas[(ushort)(vi + 16)]; var vgp = new VGPCustom(); Vector4 uvr = new Vector4(DUV * 5, DUV * 0, DUV, DUV); switch (vi) { case 0: case 1: vgp.CustomVerts[Voxel.FACE_PY] = new VertexVoxel[] { new VertexVoxel(new Vector3(0, 0, 0), Vector2.UnitX, uvr, Color.White), new VertexVoxel(new Vector3(1, -1, 0), Vector2.One, uvr, Color.White), new VertexVoxel(new Vector3(1, -1, 1), Vector2.UnitY, uvr, Color.White), new VertexVoxel(new Vector3(0, 0, 1), Vector2.Zero, uvr, Color.White), new VertexVoxel(new Vector3(0, -1, 0), Vector2.UnitX, uvr, Color.White), new VertexVoxel(new Vector3(0, -1, 1), Vector2.Zero, uvr, Color.White) }; vgp.CustomInds[Voxel.FACE_PY] = new int[] { 0, 1, 3, 3, 1, 2, 3, 2, 5, 1, 0, 4, 0, 3, 4, 4, 3, 5 }; break; default: vgp.CustomVerts[Voxel.FACE_PY] = new VertexVoxel[] { new VertexVoxel(new Vector3(1, 0, 0), Vector2.UnitX, uvr, Color.White), new VertexVoxel(new Vector3(1, -1, 1), Vector2.One, uvr, Color.White), new VertexVoxel(new Vector3(0, -1, 1), Vector2.UnitY, uvr, Color.White), new VertexVoxel(new Vector3(0, 0, 0), Vector2.Zero, uvr, Color.White), new VertexVoxel(new Vector3(1, -1, 0), Vector2.UnitX, uvr, Color.White), new VertexVoxel(new Vector3(0, -1, 0), Vector2.Zero, uvr, Color.White) }; vgp.CustomInds[Voxel.FACE_PY] = new int[] { 0, 1, 3, 3, 1, 2, 3, 2, 5, 1, 0, 4, 0, 3, 4, 4, 3, 5 }; break; } if ((vi % 2) == 1) { if (vi == 1) { for (int fi = 0; fi < 6; fi++) { vgp.CustomVerts[Voxel.FACE_PY][fi].Position.X = 1 - vgp.CustomVerts[Voxel.FACE_PY][fi].Position.X; } } else { for (int fi = 0; fi < 6; fi++) { vgp.CustomVerts[Voxel.FACE_PY][fi].Position.Z = 1 - vgp.CustomVerts[Voxel.FACE_PY][fi].Position.Z; } } for (int ti = 0; ti < vgp.CustomInds[Voxel.FACE_PY].Length;) { int buf = vgp.CustomInds[Voxel.FACE_PY][ti + 2]; vgp.CustomInds[Voxel.FACE_PY][ti + 2] = vgp.CustomInds[Voxel.FACE_PY][ti]; vgp.CustomInds[Voxel.FACE_PY][ti] = buf; ti += 3; } } vd.GeoProvider = vgp; } vi = 20; for (int i = 0; i < 5; i++) { var vgp = new VGPCube6(); for (int fi = 0; fi < 6; fi++) { vgp.Colors[fi] = Color.White; switch (fi) { case Voxel.FACE_NY: vgp.UVRects[fi] = new Vector4(DUV * i, DUV * 7, DUV, DUV); break; case Voxel.FACE_PY: vgp.UVRects[fi] = new Vector4(DUV * i, DUV * 5, DUV, DUV); break; default: vgp.UVRects[fi] = new Vector4(DUV * i, DUV * 6, DUV, DUV); break; } } atlas[(ushort)(vi + i)].GeoProvider = vgp; } vi += 5; for (int i = 0; i < 5; i++) { var vgp = new VGPCustom(); Vector4 uvr = new Vector4(DUV * 7, DUV * i, DUV, DUV); vgp.CustomVerts[Voxel.FACE_PY] = new VertexVoxel[] { new VertexVoxel(new Vector3(0, 0, 0), Vector2.Zero, uvr, Color.White), new VertexVoxel(new Vector3(1, 0, 1), Vector2.UnitX, uvr, Color.White), new VertexVoxel(new Vector3(0, -1, 0), Vector2.UnitY, uvr, Color.White), new VertexVoxel(new Vector3(1, -1, 1), Vector2.One, uvr, Color.White), new VertexVoxel(new Vector3(0, 0, 1), Vector2.Zero, uvr, Color.White), new VertexVoxel(new Vector3(1, 0, 0), Vector2.UnitX, uvr, Color.White), new VertexVoxel(new Vector3(0, -1, 1), Vector2.UnitY, uvr, Color.White), new VertexVoxel(new Vector3(1, -1, 0), Vector2.One, uvr, Color.White) }; vgp.CustomInds[Voxel.FACE_PY] = new int[] { 0, 1, 2, 2, 1, 3, 4, 5, 6, 6, 5, 7 }; atlas[(ushort)(vi + i)].GeoProvider = vgp; } }
private void CreateVoxTypes() { Random r = new Random(343); for (int i = 0; i < COUNT_TERRAIN; i++) { var vd = state.World.Atlas.Create(); vd.FaceType = new VoxFaceType(); vd.FaceType.SetAllTypes(0x00000001u); vd.FaceType.SetAllMasks(0xfffffffeu); var vgp = new VGPCube(); switch (i) { case 0: vgp.Color = Color.White; break; case 1: vgp.Color = Color.Goldenrod; break; case 2: vgp.Color = Color.ForestGreen; break; case 3: vgp.Color = Color.Brown; break; case 4: vgp.Color = Color.Red; break; } vgp.UVRect = new Vector4(DUV * 0, DUV * 0, DUV, DUV); vd.GeoProvider = vgp; dVox.Add("Terrain " + i, vd); } for (int i = 0; i < COUNT_SCENERY; i++) { var vd = state.World.Atlas.Create(); vd.FaceType = new VoxFaceType(); vd.FaceType.SetAllTypes(0x00000001u); vd.FaceType.SetAllMasks(0xfffffffeu); var vgp = new VGPCube(); switch (i) { case 0: vgp.Color = Color.White; break; case 1: vgp.Color = Color.Goldenrod; break; case 2: vgp.Color = Color.ForestGreen; break; case 3: vgp.Color = Color.Brown; break; case 4: vgp.Color = Color.Red; break; case 5: vgp.Color = Color.Green; break; case 6: vgp.Color = Color.Red; break; case 7: vgp.Color = Color.Orange; break; case 8: vgp.Color = Color.Purple; break; case 9: vgp.Color = Color.DarkGray; break; } vgp.UVRect = new Vector4(DUV * 1, DUV * 0, DUV, DUV); vd.GeoProvider = vgp; dVox.Add("Scenery " + i, vd); } for (int i = 0; i < COUNT_RAMP; i++) { var vd = state.World.Atlas.Create(); vd.FaceType = new VoxFaceType(); vd.FaceType.SetAllTypes(0x00000000u); vd.FaceType.Types[Voxel.FACE_PY] = 0xffffffffu; vd.FaceType.SetAllMasks(0xffffffffu); var vgp = new VGPCustom(); Vector4 uvr = new Vector4(DUV * 3, DUV * 0, DUV, DUV); switch (i) { case 0: case 1: vgp.CustomVerts[Voxel.FACE_PY] = new VertexVoxel[] { new VertexVoxel(new Vector3(0, 0, 0), Vector2.UnitX, uvr, Color.White), new VertexVoxel(new Vector3(1, -1, 0), Vector2.One, uvr, Color.White), new VertexVoxel(new Vector3(1, -1, 1), Vector2.UnitY, uvr, Color.White), new VertexVoxel(new Vector3(0, 0, 1), Vector2.Zero, uvr, Color.White), new VertexVoxel(new Vector3(0, -1, 0), Vector2.UnitX, uvr, Color.White), new VertexVoxel(new Vector3(0, -1, 1), Vector2.Zero, uvr, Color.White) }; vgp.CustomInds[Voxel.FACE_PY] = new int[] { 0, 1, 3, 3, 1, 2, 3, 2, 5, 1, 0, 4, 0, 3, 4, 4, 3, 5 }; break; default: vgp.CustomVerts[Voxel.FACE_PY] = new VertexVoxel[] { new VertexVoxel(new Vector3(1, 0, 0), Vector2.UnitX, uvr, Color.White), new VertexVoxel(new Vector3(1, -1, 1), Vector2.One, uvr, Color.White), new VertexVoxel(new Vector3(0, -1, 1), Vector2.UnitY, uvr, Color.White), new VertexVoxel(new Vector3(0, 0, 0), Vector2.Zero, uvr, Color.White), new VertexVoxel(new Vector3(1, -1, 0), Vector2.UnitX, uvr, Color.White), new VertexVoxel(new Vector3(0, -1, 0), Vector2.Zero, uvr, Color.White) }; vgp.CustomInds[Voxel.FACE_PY] = new int[] { 0, 1, 3, 3, 1, 2, 3, 2, 5, 1, 0, 4, 0, 3, 4, 4, 3, 5 }; break; } if ((i % 2) == 1) { if (i == 1) { for (int vi = 0; vi < 6; vi++) { vgp.CustomVerts[Voxel.FACE_PY][vi].Position.X = 1 - vgp.CustomVerts[Voxel.FACE_PY][vi].Position.X; } } else { for (int vi = 0; vi < 6; vi++) { vgp.CustomVerts[Voxel.FACE_PY][vi].Position.Z = 1 - vgp.CustomVerts[Voxel.FACE_PY][vi].Position.Z; } } for (int ti = 0; ti < vgp.CustomInds[Voxel.FACE_PY].Length;) { int buf = vgp.CustomInds[Voxel.FACE_PY][ti + 2]; vgp.CustomInds[Voxel.FACE_PY][ti + 2] = vgp.CustomInds[Voxel.FACE_PY][ti]; vgp.CustomInds[Voxel.FACE_PY][ti] = buf; ti += 3; } } vd.GeoProvider = vgp; dVox.Add("Ramp " + i, vd); } for (int i = 0; i < REGION_COLORS.Length; i++) { var vd = state.World.Atlas.Create(); vd.FaceType = new VoxFaceType(); vd.FaceType.SetAllTypes(0x00000001u); vd.FaceType.SetAllMasks(0xfffffffeu); var vgp = new VGPCube(); vgp.Color = REGION_COLORS[i]; vgp.UVRect = new Vector4(DUV * 2, DUV * 0, DUV, DUV); vd.GeoProvider = vgp; dVox.Add("Region " + i, vd); } // Load Custom Voxels foreach (var gtc in gtcList) { var l = gtc.CreateVoxels(state.World.Atlas); if (l == null) { continue; } foreach (var lv in l) { dVox.Add(lv.Name, lv.VData); } } foreach (var ic in icList) { var l = ic.CreateVoxels(state.World.Atlas); if (l == null) { continue; } foreach (var lv in l) { dVox.Add(lv.Name, lv.VData); } } }