Exemple #1
0
    public void Hit(int damageTaken, Vector2 hitPoint, LookingDirection hitDirection)
    {
        hitCount += 1;

        // play vfx
        VFXSpriteAnimation vfx = Instantiate(hitSpriteVFXPrefab, hitPoint, Quaternion.identity);
        SpriteDirection    dir = vfx.GetComponent <SpriteDirection>();

        if (dir != null)
        {
            dir.FaceDirection(SpriteDirection.OtherDirectionY(hitDirection));
        }

        if (!magicianSummoned && hitCount >= hitsToSummonMagician)
        {
            magicianSummoned = true;
            SummonMagician();
        }
    }
Exemple #2
0
    protected virtual void PlayHitAnimation(VFXSpriteAnimation hitAnimation, Vector2 hitPoint, Vector3 enemyPosition)
    {
        // Instantiate kill effect
        if (hitAnimation != null)
        {
            switch (hitAnimation.instantiationPoint)
            {
            case VFXSpriteAnimation.InstantiationPoint.WeaponHit:
                Instantiate(hitAnimation, hitPoint, Quaternion.identity);
                break;

            case VFXSpriteAnimation.InstantiationPoint.EnemyTransform:
                Instantiate(hitAnimation, enemyPosition, Quaternion.identity);
                break;

            default:
                break;
            }
        }
    }