public static void AddReadRequest(VFVoxelChunkData chunkData) { IntVector4 chunkPos = chunkData.ChunkPosLod; // Req to chunks out of range will return, these chunks will be null and can not be write according to WriteVoxelAtIdx's code if (chunkPos.x < 0 || chunkPos.x >= VoxelTerrainConstants._worldMaxCX) { return; } if (chunkPos.y < 0 || chunkPos.y >= VoxelTerrainConstants.WorldMaxCY(chunkPos.w)) { return; } if (chunkPos.z < 0 || chunkPos.z >= VoxelTerrainConstants._worldMaxCZ) { return; } // no caching IntVector4 piecePos; VFFileDataClone.WorldChunkPosToPiecePos(chunkPos, out piecePos); IntVector4 fileIndex; VFFileDataClone.PiecePos2FileIndex(piecePos, out fileIndex); VFPieceDataClone pieceData = GetPieceDataSub(piecePos, GetFileSetSub(fileIndex)); pieceData.Decompress(); pieceData.SetChunkData(chunkData); pieceData._data = null; pieceData = null; }
public static bool GetPieceData(out VFPieceDataClone pieceData, IntVector4 piecePos) // ret if cache hit { IntVector4 fileIndex; VFFileDataClone.PiecePos2FileIndex(piecePos, out fileIndex); VFFileDataClone fileSet = null; //fileSetCache.Find(iter=>VFFileDataClone.Match(iter, fileIndex)); //if(fileSet == null) { fileSet = GetFileSetSub(fileIndex); //fileSetCache.Add(fileSet); } pieceData = GetPieceDataSub(piecePos, fileSet); fileSet = null; //fileDataCache.Add(fileData); return(false); }
void decompressData(VFVoxelChunkData chunkData) { int lod = chunkData.LOD; int px, py, pz; VFFileUtil.WorldChunkPosToPiecePos(chunkData.ChunkPosLod, out px, out py, out pz); int fx, fz; VFFileUtil.PiecePos2FilePos(px, py, pz, lod, out fx, out fz); VFPieceDataClone pieceData = VFDataReaderClone.GetPieceDataSub(new IntVector4(px, py, pz, lod), VFDataReaderClone.GetFileSetSub(new IntVector4(fx, 0, fz, lod))); pieceData.Decompress(); pieceData.SetChunkData(chunkData); pieceData._data = null; pieceData = null; }
public static VFPieceDataClone GetPieceDataSub(IntVector4 piecePos, VFFileDataClone fileSet) { VFPieceDataClone pieceData = new VFPieceDataClone(); pieceData._pos.x = piecePos.x; pieceData._pos.y = piecePos.y; pieceData._pos.z = piecePos.z; pieceData._lod = fileSet._lod; if (fileSet.fs == null) { pieceData._data = new byte[VFVoxel.c_VTSize]; } else { int ofs, len; fileSet.GetOfs(piecePos, out ofs, out len); pieceData._data = new byte[len]; fileSet.fs.Seek(ofs, SeekOrigin.Begin); fileSet.fs.Read(pieceData._data, 0, len); fileSet.fs.Close(); } return(pieceData); }
public static bool Match(VFPieceDataClone pieceData, IntVector3 piecePos, int lod) { return(pieceData._pos.Equals(piecePos) && pieceData._lod == lod); }