public CriticalChanceCP(VChallengePointCollection manager) : base(manager) { }
public DamageReductionCP(VChallengePointCollection manager) : base(manager) { }
public MiningUpgradesCP(VChallengePointCollection manager) : base(manager) { }
public KillsCP(VChallengePointCollection manager) : base(manager) { }
public HealthCP(VChallengePointCollection manager) : base(manager) { }
public ShieldsCP(VChallengePointCollection manager) : base(manager) { }
public AccelerationCP(VChallengePointCollection manager) : base(manager) { }
public VeterancyCP(VChallengePointCollection manager) : base(manager) { }
public DefensiveEssenceCP(VChallengePointCollection manager) : base(manager) { }
public ChallengePoint(VChallengePointCollection manager) : base(manager) { }
public AttackCP(VChallengePointCollection collection) : base(collection) { }
public AttackSpeedCP(VChallengePointCollection manager) : base(manager) { }