public static VBOData FromVertices(float[] vertices, int floatPerVertex) { VBOData data = allocVBOData(vertices.Length / floatPerVertex, floatPerVertex); Marshal.Copy(vertices, 0, data.vertices, vertices.Length); return(data); }
public extern static void bufferVBO(uint vbo, VBOData data);
public extern static void freeVBOData(VBOData data);