void Start() { if (PeGameMgr.IsAdventure) { SceneDoodadLodCmpt lod = GetComponentInParent <SceneDoodadLodCmpt> (); if (lod != null && lod.Index >= 0) { // int townid = lod.Index; List <Vector3> lstPos; VANativeCampXML.DynamicNative[] nativeIds = VArtifactUtil.GetAllDynamicNativePoint(lod.Index, out lstPos); if (nativeIds == null) { return; } int cntNativeIds = nativeIds.Length; _posOfMonsters = lstPos.ToArray(); _protoIdsOfMonsters = new int[cntNativeIds]; for (int i = 0; i < cntNativeIds; i++) { _protoIdsOfMonsters[i] = nativeIds[i].type == 0 ? (nativeIds[i].did | EntityProto.IdGrpMask) : nativeIds[i].did; } _maxCntOfMonsters = 8; } } _radius = 256.0f; //force 128 StartCoroutine(RefreshAgents()); }