Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        var rocketPosition = rocket.transform.position;
        int minDistance    = 1;

        if (VArithmetics.GetDistance(transform.position, rocketPosition) > minDistance)
        {
            transform.Translate(VArithmetics.GetVelocity(transform.position, rocket.transform.position, 1));
        }
        Debug.Log(VArithmetics.GetDistance(transform.position, rocket.transform.position));
    }
Exemple #2
0
    public void move(GameObject obj, Counters ast)
    {
        if (ast.collisionBool)
        {
            obj.transform.Translate(VArithmetics.GetVelocity(obj.transform.position, ast.collisionTemp, astspeed, ast));
        }
        else if (!ast.collisionBool)
        {
            obj.transform.Translate(VArithmetics.GetVelocity(rocketShip.transform.position, obj.transform.position, astspeed, ast));
        }

        //stores new position
        ast.previousFrame = obj.transform.position;
        ast.objectTemp    = obj.transform.position;
    }