public override void OnEnter(Uzu.PanelEnterContext context) { Main.GameCamera.gameObject.SetActive(false); Main.Instance._tvCamera.gameObject.SetActive(false); Main.Instance._titleCamera.transform.parent.gameObject.SetActive(true); gameObject.SetActive(true); _intro_bgm_handle = Main.AudioController.PlayBgm(AudioClipIds.BGM_MENU_INTRO, false); sprite_set_alpha(_spotco_logo, 0); sprite_set_alpha(_mnm_base, 1); sprite_set_alpha(_mnm_logo, 1); sprite_set_y(_mnm_logo, -280); sprite_set_alpha(_mnm_base, 1); sprite_set_alpha(_cover, 1); sprite_set_alpha(_click_anywhere_to_start, 0); sprite_set_alpha(_credits, 0); _camera_fade.set_alpha(1); _camera_fade.set_target_alpha(1); _current_state = TitleState.SpotcoLogoIn; _anim_t = 0; }
public override void OnEnter(Uzu.PanelEnterContext context) { _bgm_handle = Main.AudioController.PlayBgm(AudioClipIds.BGM_MAIN_LOOP); _bgm_handle._handle_audio_source.outputAudioMixerGroup = _bgm_mixer_group; _audio_normal_snapshot = _bgm_mixer_group.audioMixer.FindSnapshot("Normal"); _audio_paused_snapshot = _bgm_mixer_group.audioMixer.FindSnapshot("Paused"); this.bgm_audio_set_paused_mode(false); gameObject.SetActive(true); _home_score.set_string("0"); _home_score.set_string("0"); _time_text.set_string("0:00:00"); set_pause_icon_alpha(0); _tar_pause_icon_alpha = 0; _quarter_text.set_string(Main.LevelController._quarter_display); //Main.LevelController.StartLevel(); _fadein.set_alpha(1.0f); _fadein.set_target_alpha(0.0f); }
public override void OnEnter(Uzu.PanelEnterContext context) { gameObject.SetActive(true); }
public override void OnEnter(Uzu.PanelEnterContext context) { Main.AudioController.PlayEffect("crowd"); Main.AudioController.PlayBgm(AudioClipIds.BGM_MENU_LOOP); gameObject.SetActive(true); Main.GameCamera.gameObject.SetActive(false); Main.Instance._tvCamera.gameObject.SetActive(true); _MNM_logo.SetActive(true); _current_mode = UIPanelTVMode.Idle; Main.Instance._tvCamera.transform.position = _zoomexit_start.transform.position; _camera_fade.set_alpha(0); _camera_fade.set_target_alpha(0); _chats.clear_messages(); if (Main._current_repeat_reason == RepeatReason.None) { if (Main._current_level == GameLevel.Level1) { _chats.push_message("Welcome back to Monday Night Monsters!", 1); _chats.push_message("And do we have a SPOOKY good show for you tonight.", 2); _chats.push_message("The hometown favorites, the Blues, face off...", 1); _chats.push_message("..against their division rival, the Reds!", 1); _chats.push_message("I'm so excited, my BONES are SHAKING!", 2); _chats.push_message("So for all you first time viewers, let's talk controls.", 1); _chats.push_message("You directly control the blue ball carrier with your mouse.", 1); _chats.push_message("With the ball, click and hold to throw a pass.", 1); _chats.push_message("If you miss, try not to get RATTLED!", 2); _chats.push_message("Hold space to call a timeout.", 1); _chats.push_message("When in timeout, click and drag a teammate to give them commands.", 1); _chats.push_message("You're like a modern day Napolean BONE-apart!", 2); _chats.push_message("Kickoff's just about to get underway.", 1); _chats.push_message("Can the Blues score in the first quarter?", 1); _chats.push_message("They've got five minutes on the clock.", 1); _chats.push_message("Let's see if they got the GUTS to win, cuz' I sure don't!", 2); } else if (Main._current_level == GameLevel.Level2) { _chats.push_message("It's a close fought game, and we're nearing halftime.", 1); _chats.push_message("And we're all tied up, with three minutes left.", 1); _chats.push_message("Better hold on, because this game was BONE to be WILD!", 2); _chats.push_message("Can either team score before the half?", 1); _chats.push_message("The players are lining back up on the field.", 1); _chats.push_message("Time for the Blue team to show a little BACK BONE!", 2); _chats.push_message("Can they step up to the occasion? I'm DYING to find out!", 2); } else if (Main._current_level == GameLevel.Level3) { _chats.push_message("Who would have guessed? It's down to the final two minutes...", 1); _chats.push_message("And both teams are in a dead heat.", 1); _chats.push_message("You've gotta be pulling my leg...OFF!", 2); _chats.push_message("Can the hometown favorites pull through?", 1); _chats.push_message("If not, I think it's COFFINS for them!", 2); _chats.push_message("The Blues just need to score one more to claim the lead.", 1); _chats.push_message("What kind of formation will they go with the game on the line?", 1); _chats.push_message("Hmm...are they gonna try the SHORT RIB or the FULL RACK?", 2); } else { _chats.push_message("I can't believe it! The Blues pulled through...", 1); _chats.push_message("...and won in BREATHTAKING fashon!", 2); _chats.push_message("It didn't take Sherlock Bones to see that one coming!", 2); _chats.push_message("So that's it for today, tune next week for more Monday Night Monsters!", 1); _chats.push_message("And coming up next...", 1); _chats.push_message("The hit TV Emmy award-winning daytime drama, All My Monsters.", 1); _chats.push_message("Only on the Monster Network, where YOU are the Monster!", 2); _chats.push_message("Thanks for playing!", 1); } } else { if (Main._current_repeat_reason == RepeatReason.ScoredOn) { _chats.push_message("What a shock! The Reds broke away and scored!", 1); _chats.push_message("Could this be the turning point of the game?", 1); _chats.push_message("The Blue team sure made some BONEHEADED mistakes!", 2); _chats.push_message("Like all scoring plays, this one's under review.", 1); _chats.push_message("Let's watch a replay to figure out exactly what just happened.", 1); } else { _chats.push_message("How dissapointing! Neither team was able to score!", 1); _chats.push_message("Could this be the turning point of the game?", 1); _chats.push_message("The Blue team sure made some BONEHEADED mistakes!", 2); _chats.push_message("Let's watch a replay to figure out exactly what just happened.", 1); } } }