public void Add(UxListElement listElement) { if (uxList.Contains(listElement)) { return; } // if list is full... if (uxList.Count >= maxEntries) { if (purge) { var element = uxList[0]; uxList.RemoveAt(0); Destroy(element.gameObject); } else { return; } } // add listElement uxList.Add(listElement); // update parent and adjust add button row listElement.transform.SetParent(uxListContentTransform, false); // notify listElement of list modification UxListModified(); // register self w/ onDelete event of child listElement.onDeleteEvent.AddListener(() => { Remove(listElement); }); }
public void Remove(UxListElement listElement) { uxList.Remove(listElement); UxListModified(); }