Exemple #1
0
        /// <summary>
        /// Creates the socket used to listen for incoming connections
        /// </summary>
        protected override UvStreamHandle CreateListenSocket()
        {
            var socket = new UvTcpHandle(Log);

            socket.Init(Thread.Loop, Thread.QueueCloseHandle);
            socket.NoDelay(NoDelay);
            socket.Bind(ServerAddress);
            socket.Listen(Constants.ListenBacklog, (stream, status, error, state) => ConnectionCallback(stream, status, error, state), this);
            return(socket);
        }
        private void Listen()
        {
            // TODO: Error handling
            _listenSocket = new UvTcpHandle();
            _listenSocket.Init(_thread.Loop, null);
            _listenSocket.NoDelay(true);
            _listenSocket.Bind(_endpoint);
            _listenSocket.Listen(10, _onConnectionCallback, this);

            // Don't complete the task on the UV thread
            Task.Run(() => _startedTcs.TrySetResult(null));
        }
Exemple #3
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        private void Listen()
        {
            // TODO: Error handling
            _listenSocket = new UvTcpHandle();
            _listenSocket.Init(_thread.Loop, null);
            _listenSocket.NoDelay(true);
            _listenSocket.Bind(_endpoint);
            _listenSocket.Listen(10, _onConnectionCallback, this);

            // Don't complete the task on the UV thread
            Task.Run(() => _startedTcs.TrySetResult(null));
        }
Exemple #4
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        /// <summary>
        /// Creates the socket used to listen for incoming connections
        /// </summary>
        protected override UvStreamHandle CreateListenSocket()
        {
            var socket = new UvTcpHandle(Log);

            socket.Init(Thread.Loop, Thread.QueueCloseHandle);
            socket.NoDelay(ServerOptions.NoDelay);
            socket.Bind(ServerAddress);

            // If requested port was "0", replace with assigned dynamic port.
            ServerAddress.Port = socket.GetSockIPEndPoint().Port;

            socket.Listen(Constants.ListenBacklog, (stream, status, error, state) => ConnectionCallback(stream, status, error, state), this);
            return(socket);
        }
        private UvTcpHandle AcceptTcp()
        {
            var socket = new UvTcpHandle(TransportContext.Log);

            try
            {
                socket.Init(Thread.Loop, Thread.QueueCloseHandle);
                socket.NoDelay(EndPointInformation.NoDelay);
            }
            catch
            {
                socket.Dispose();
                throw;
            }

            return(socket);
        }
Exemple #6
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        /// <summary>
        /// Handle an incoming connection
        /// </summary>
        /// <param name="listenSocket">Socket being used to listen on</param>
        /// <param name="status">Connection status</param>
        protected override void OnConnection(UvStreamHandle listenSocket, int status)
        {
            var acceptSocket = new UvTcpHandle(Log);

            try
            {
                acceptSocket.Init(Thread.Loop, Thread.QueueCloseHandle);
                acceptSocket.NoDelay(ServerOptions.NoDelay);
                listenSocket.Accept(acceptSocket);
                DispatchConnection(acceptSocket);
            }
            catch (UvException ex)
            {
                Log.LogError(0, ex, "TcpListener.OnConnection");
                acceptSocket.Dispose();
            }
        }
Exemple #7
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        /// <summary>
        /// Handles an incoming connection
        /// </summary>
        /// <param name="listenSocket">Socket being used to listen on</param>
        /// <param name="status">Connection status</param>
        protected override void OnConnection(UvStreamHandle listenSocket, int status)
        {
            var acceptSocket = new UvTcpHandle(Log);

            acceptSocket.Init(Thread.Loop, Thread.QueueCloseHandle);
            acceptSocket.NoDelay(NoDelay);

            try
            {
                listenSocket.Accept(acceptSocket);
            }
            catch (UvException ex)
            {
                Log.LogError("TcpListenerPrimary.OnConnection", ex);
                return;
            }

            DispatchConnection(acceptSocket);
        }
Exemple #8
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        private UvTcpHandle AcceptTcp()
        {
            var socket = new UvTcpHandle(TransportContext.Log);

            try
            {
                socket.Init(Thread.Loop, Thread.QueueCloseHandle);
#pragma warning disable CS0618
                socket.NoDelay(TransportContext.Options.NoDelay);
#pragma warning restore CS0618
            }
            catch
            {
                socket.Dispose();
                throw;
            }

            return(socket);
        }
Exemple #9
0
        /// <summary>
        /// Handle an incoming connection
        /// </summary>
        /// <param name="listenSocket">Socket being used to listen on</param>
        /// <param name="status">Connection status</param>
        protected override void OnConnection(UvStreamHandle listenSocket, int status)
        {
            var acceptSocket = new UvTcpHandle();

            try
            {
                acceptSocket.Init(Thread.Loop, Thread.QueueCloseHandle);
                acceptSocket.NoDelay(true);
                acceptSocket.KeepAlive(true);
                listenSocket.Accept(acceptSocket);
                DispatchConnection(acceptSocket);
            }
            catch (UvException)
            {
                //Service.Logger.Log(ex);
                acceptSocket.Dispose();
                return;
            }
        }
Exemple #10
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        private static void OnConnectionCallback(UvStreamHandle listenSocket, int status, Exception error, object state)
        {
            var listener = (UvTcpListener)state;

            var acceptSocket = new UvTcpHandle();

            try
            {
                acceptSocket.Init(listener._thread.Loop, null);
                acceptSocket.NoDelay(true);
                listenSocket.Accept(acceptSocket);
                var connection = new UvTcpConnection(listener._thread, acceptSocket);
                ExecuteCallback(listener, connection);
            }
            catch (UvException)
            {
                acceptSocket.Dispose();
            }
        }
Exemple #11
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        private void RunLoop()
        {
            Uv = new Uv();

            Loop = new UvLoopHandle();
            Loop.Init(Uv);

            _shutdownPostHandle = new UvAsyncHandle();
            _shutdownPostHandle.Init(Loop, OnPost, _queueCloseCallback);

            _listenSocket = new UvTcpHandle();
            _listenSocket.Init(Loop, _queueCloseCallback);
            _listenSocket.NoDelay(true);
            _listenSocket.Bind(new IPEndPoint(_ip, _port));

            _listenSocket.Listen(10, _onConnectionCallback, this);

            Uv.run(Loop, 0);
        }
        private static void OnConnectionCallback(UvStreamHandle listenSocket, int status, Exception error, object state)
        {
            var listener = (UvTcpListener)state;

            var acceptSocket = new UvTcpHandle();

            try
            {
                acceptSocket.Init(listener._thread.Loop, null);
                acceptSocket.NoDelay(true);
                listenSocket.Accept(acceptSocket);
                var connection = new UvTcpConnection(listener._thread, acceptSocket);
                ExecuteCallback(listener, connection);
            }
            catch (UvException)
            {
                acceptSocket.Dispose();
            }
        }
Exemple #13
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        private static void OnConnectionCallback(UvStreamHandle listenSocket, int status, Exception error, object state)
        {
            var listener = (UvTcpListener)state;

            var acceptSocket = new UvTcpHandle();

            try
            {
                acceptSocket.Init(listener._thread.Loop, UvThread._queueCloseCallback);
                acceptSocket.NoDelay(true);
                listenSocket.Accept(acceptSocket);
                var connection = new UvTcpServerConnection(listener._thread, acceptSocket);
                listener._callback?.Invoke(connection);
            }
            catch (UvException)
            {
                acceptSocket.Dispose();
            }
        }
        private static void OnConnectionCallback(UvStreamHandle listenSocket, int status, Exception error, object state)
        {
            var listener = (UvTcpListener)state;

            var acceptSocket = new UvTcpHandle(listener.Log);

            try
            {
                acceptSocket.Init(listener.Loop, _queueCloseCallback);
                acceptSocket.NoDelay(true);
                listenSocket.Accept(acceptSocket);
                var connection = new UvTcpConnection(listener, acceptSocket);
                listener._callback?.Invoke(connection);
            }
            catch (UvException ex)
            {
                listener.Log.LogError(0, ex, "UvTcpListener.OnConnection");
                acceptSocket.Dispose();
            }
        }
Exemple #15
0
        private void RunLoop()
        {
            Uv = new Uv();

            Loop = new UvLoopHandle();
            Loop.Init(Uv);

            _shutdownPostHandle = new UvAsyncHandle();
            _shutdownPostHandle.Init(Loop, OnPost, _queueCloseCallback);

            _connectSocket = new UvTcpHandle();
            _connectSocket.Init(Loop, _queueCloseCallback);
            _connectSocket.NoDelay(true);

            var connectReq = new UvConnectRequest();

            connectReq.Init(Loop);
            connectReq.Connect(_connectSocket, new IPEndPoint(_ip, _port), OnConnection, this);

            Uv.run(Loop, 0);
        }
Exemple #16
0
        /// <summary>
        /// Creates the socket used to listen for incoming connections
        /// </summary>
        protected override UvStreamHandle CreateListenSocket()
        {
            var socket = new UvTcpHandle(Log);

            try
            {
                socket.Init(Thread.Loop, Thread.QueueCloseHandle);
                socket.NoDelay(ServerOptions.NoDelay);
                socket.Bind(ServerAddress);

                // If requested port was "0", replace with assigned dynamic port.
                ServerAddress.Port = socket.GetSockIPEndPoint().Port;
            }
            catch
            {
                socket.Dispose();
                throw;
            }

            return(socket);
        }
        private void RunLoop()
        {
            Uv  = new Libuv();
            Log = new KestrelTrace(new LoggerFactory().CreateLogger <UvTcpListener>());

            Loop = new UvLoopHandle(Log);
            Loop.Init(Uv);

            _shutdownPostHandle = new UvAsyncHandle(Log);
            _shutdownPostHandle.Init(Loop, OnPost, _queueCloseCallback);

            _listenSocket = new UvTcpHandle(Log);
            _listenSocket.Init(Loop, _queueCloseCallback);
            _listenSocket.NoDelay(true);

            string host = null;

            if (_ip == IPAddress.Any)
            {
                host = "*";
            }
            else if (_ip == IPAddress.Loopback)
            {
                host = "localhost";
            }
            else
            {
                host = _ip.ToString();
            }

            var url     = $"http://{host}:{_port}";
            var address = Microsoft.AspNetCore.Server.Kestrel.ServerAddress.FromUrl(url);

            _listenSocket.Bind(address);

            _listenSocket.Listen(10, _onConnectionCallback, this);

            Uv.run(Loop, 0);
        }
Exemple #18
0
        /// <summary>
        /// Creates a connection for a remote endpoint.
        /// </summary>
        /// <param name="context">The listener context to use.</param>
        /// <param name="remote">The endpoint to connect to.</param>
        public static Task <Connection> ConnectAsync(ListenerContext context, IPEndPoint remote)
        {
            var tcs = new TaskCompletionSource <Connection>();

            context.Thread.PostAsync((state) =>
            {
                var socket = new UvTcpHandle();
                try
                {
                    socket.Init(context.Thread.Loop, context.Thread.QueueCloseHandle);
                    socket.NoDelay(true);
                    socket.Connect(context.Thread.Loop, ServiceAddress.FromIPEndPoint(remote), (request, status, ex, sender) =>
                    {
                        request.Dispose();

                        if (ex != null)
                        {
                            // Error has occured, set the exception
                            socket.Dispose();
                            tcs.SetException(ex);
                            return;
                        }

                        // Create the connection and notify
                        var connection = new Connection(context, socket);
                        tcs.SetResult(connection.Start() ? connection : null);
                    }, tcs);
                }
                catch (UvException ex)
                {
                    //Service.Logger.Log(ex);
                    socket.Dispose();
                    tcs.SetException(ex);
                }
            }, tcs);
            return(tcs.Task);
        }