void QueryBVHNode(int comparedToNode, int leafNodeIndex)
        {
            bool is_overlap = Utils.AABBToAABBOverlap(BVHArray[comparedToNode].aabb, BVHArray[leafNodeIndex].aabb);

            if (BVHArray[comparedToNode].IsValid > 0 &&
                is_overlap)
            {
                // leaf node
                if (BVHArray[comparedToNode].LeftNodeIndex < 0)
                {
                    CollisionPair newPair = new CollisionPair
                    {
                        ColliderEntityA = BVHArray[leafNodeIndex].EntityId,
                        ColliderEntityB = BVHArray[comparedToNode].EntityId,
                    };
                    CollisionPairsQueue.Enqueue(newPair);
                }
                else
                {
                    int left  = BVHArray[comparedToNode].LeftNodeIndex;
                    int right = BVHArray[comparedToNode].RightNodeIndex;
                    if (left != leafNodeIndex)
                    {
                        QueryBVHNode(left, leafNodeIndex);
                    }
                    if (right != leafNodeIndex)
                    {
                        QueryBVHNode(right, leafNodeIndex);
                    }
                }
            }
        }