void Update() { var overlay = OpenVR.Overlay; if (overlay == null) { return; } if (handle == OpenVR.k_ulOverlayHandleInvalid) { Utils.CreateOverlay(key, gameObject.name, ref handle); } var o = new Utils.OverlayHelper(handle); if (texture != null && o.Valid) { o.Show(); o.SetColorWithAlpha(TransformColor(color)); o.SetWidthInMeters(width); o.SetInputMethod(VROverlayInputMethod.None); o.SetMouseScale(1, 1); var offset = new SteamVR_Utils.RigidTransform(transform); if (!Utils.IsFacingHmd(transform)) { offset.rot = offset.rot * Quaternion.AngleAxis(180, Vector3.up); } o.SetFullTexture(texture); o.SetTransformAbsolute(ETrackingUniverseOrigin.TrackingUniverseStanding, offset); } }
void Update() { var overlay = OpenVR.Overlay; if (overlay == null) { return; } if (handle == OpenVR.k_ulOverlayHandleInvalid) { Init(); } if (texture != null && handle != OpenVR.k_ulOverlayHandleInvalid) { var o = new Utils.OverlayHelper(handle); o.Show(); if (texture != lastTexture) { o.SetFullTexture(texture); lastTexture = texture; } o.SetColorWithAlpha(Color.white); o.SetWidthInMeters(.05f); o.SetInputMethod(VROverlayInputMethod.None); o.SetMouseScale(1, 1); var offset = new SteamVR_Utils.RigidTransform(transform); if (!Utils.IsFacingHmd(transform)) { offset.rot = offset.rot * Quaternion.AngleAxis(180, Vector3.up); } o.SetTransformAbsolute(ETrackingUniverseOrigin.TrackingUniverseStanding, offset); } }