void Start() { GameObject someObjet = UtilityHelper.CreateObject(PrimitiveType.Capsule); UtilityHelper.SetPositionZero(someObjet); UtilityHelper.ChangeColor(someObjet, Color.red, true); }
private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { UtilityHelper.ChangeColor(gameObject, Color.blue, false); } if (Input.GetKeyDown(KeyCode.E)) { UtilityHelper.ChangeColor(gameObject, Color.red, true); } }
void Update() { if (Input.GetKeyDown(KeyCode.C)) { UtilityHelper.CreateObject(); } if (Input.GetKeyDown(KeyCode.S)) { UtilityHelper.SetPositionZero(this.gameObject); } if (Input.GetKeyDown(KeyCode.R)) { UtilityHelper.ChangeColor(this.gameObject, Color.red, true); } }
private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { UtilityHelper.CreateObject(); } if (Input.GetKeyDown(KeyCode.Q)) { UtilityHelper.SetPositionToZero(this.gameObject); } if (Input.GetKeyDown(KeyCode.W)) { UtilityHelper.ChangeColor(this.gameObject, Color.red, true); } }