public Server() { _Client = new Client(new UdpSocket()); this._LogRecorder = new Utility.LogFileRecorder("Play"); this._StorageVerifyData = new CustomType.Verify(); this._Machine = new Utility.StageMachine(); this._Updater = new Utility.Updater(); }
public Server() { this._LogRecorder = new Utility.LogFileRecorder("Play"); this._StorageVerifyData = new CustomType.Verify(); this._Machine = new Utility.StageMachine(); this._Updater = new Utility.Updater(); this._BuildParams(); this._BuildUser(); }