public ScriptAssembly(ScriptDomain scriptDomain, string path) { this.scriptDomain = scriptDomain; this.path = path; lazyAssembly = new Utility.Lazy <Assembly>(this.LoadAssembly); }
public ApplicationDomain(ScriptEngines scriptEngines, string baseDirectory) : base(scriptEngines, baseDirectory) { lazyAssembly = new Utility.Lazy <Assembly>(LoadAssembly); var site = scriptEngines.Site; pathToAssembly = Path.Combine(scriptEngines.RuntimeDirectory, AssemblyName + ".dll"); }
public AppScriptDomain(ScriptEngines scriptEngines, string baseDirectory) : base(scriptEngines, baseDirectory) { lazyAssembly = new Utility.Lazy <Assembly>(this.LoadAssembly); var site = scriptEngines.Site; pathToAssembly = Path.Combine(scriptEngines.RuntimeDirectory, AssemblyName + ".dll"); if (!Directory.Exists(baseDirectory)) { Directory.CreateDirectory(baseDirectory); } }
protected override void Dispose(bool disposing) { if (!IsDisposed) { try { lazyAssembly.Dispose(); lazyAssembly = null; pathToAssembly = null; } finally { base.Dispose(disposing); } } }