Exemple #1
0
        public void CastData()
        {
            if (!string.IsNullOrEmpty(Skill))
            {
                OverlordSkill = Utilites.CastStringTuEnum <Enumerators.OverlordSkill>(Skill);
            }

            if (!string.IsNullOrEmpty(SkillTargets))
            {
                SkillTargetTypes = Utilites.CastList <Enumerators.SkillTargetType>(SkillTargets);
            }
            else
            {
                SkillTargetTypes = new List <Enumerators.SkillTargetType>();
            }

            if (!string.IsNullOrEmpty(ElementTargets))
            {
                ElementTargetTypes = Utilites.CastList <Enumerators.SetType>(ElementTargets);
            }
            else
            {
                ElementTargetTypes = new List <Enumerators.SetType>();
            }
        }
Exemple #2
0
        public void CastData()
        {
            foreach (Hero item in Heroes)
            {
                item.HeroElement = Utilites.CastStringTuEnum <Enumerators.SetType>(item.Element);
                item.CastSkills();
                item.ValidateSkillLocking();
            }

            _casted = true;
        }
Exemple #3
0
        public void FillAllCards()
        {
            _allCards = new List <Card>();
            int id = 0;

            if (Sets != null)
            {
                foreach (CardSet set in Sets)
                {
                    foreach (Card card in set.Cards)
                    {
                        card.CardSetType =
                            (Enumerators.SetType)Enum.Parse(typeof(Enumerators.SetType),
                                                            set.Name.ToUpper()); // todo improve this shit!

                        if (card.Kind != null)
                        {
                            card.CardKind = Utilites.CastStringTuEnum <Enumerators.CardKind>(card.Kind);
                        }

                        if (card.Rank != null)
                        {
                            card.CardRank = Utilites.CastStringTuEnum <Enumerators.CardRank>(card.Rank);
                        }

                        if (card.Type != null)
                        {
                            card.CardType = Utilites.CastStringTuEnum <Enumerators.CardType>(card.Type);
                        }

                        foreach (AbilityData ability in card.Abilities)
                        {
                            ability.ParseData();
                        }

                        _allCards.Add(card);

                        if (card.CardSetType != Enumerators.SetType.OTHERS)
                        {
                            card.Id = id;
                        }

                        id++;
                    }
                }
            }

            SortCardsByRank();
        }
        public void ParseData()
        {
            AbilityType         = Utilites.CastStringTuEnum <Enumerators.AbilityType>(Type);
            AbilityActivityType = Utilites.CastStringTuEnum <Enumerators.AbilityActivityType>(ActivityType);
            AbilityCallType     = Utilites.CastStringTuEnum <Enumerators.AbilityCallType>(CallType);

            if (!string.IsNullOrEmpty(TargetType))
            {
                AbilityTargetTypes = Utilites.CastList <Enumerators.AbilityTargetType>(TargetType);
            }
            else
            {
                AbilityTargetTypes = new List <Enumerators.AbilityTargetType>();
            }

            if (!string.IsNullOrEmpty(StatType))
            {
                AbilityStatType = Utilites.CastStringTuEnum <Enumerators.StatType>(StatType);
            }
            else
            {
                AbilityStatType = Enumerators.StatType.NONE;
            }

            if (!string.IsNullOrEmpty(SetType))
            {
                AbilitySetType = Utilites.CastStringTuEnum <Enumerators.SetType>(SetType);
            }
            else
            {
                AbilitySetType = Enumerators.SetType.NONE;
            }

            if (!string.IsNullOrEmpty(EffectType))
            {
                AbilityEffectType = Utilites.CastStringTuEnum <Enumerators.AbilityEffectType>(EffectType);
            }
            else
            {
                AbilityEffectType = Enumerators.AbilityEffectType.NONE;
            }

            if (!string.IsNullOrEmpty(AttackInfo))
            {
                AttackInfoType = Utilites.CastStringTuEnum <Enumerators.AttackInfoType>(AttackInfo);
            }
            else
            {
                AttackInfoType = Enumerators.AttackInfoType.ANY;
            }

            if (!string.IsNullOrEmpty(CardType))
            {
                TargetCardType = Utilites.CastStringTuEnum <Enumerators.CardType>(CardType);
            }
            else
            {
                TargetCardType = Enumerators.CardType.NONE;
            }

            if (!string.IsNullOrEmpty(UnitStatus))
            {
                TargetUnitStatusType = Utilites.CastStringTuEnum <Enumerators.UnitStatusType>(UnitStatus);
            }
            else
            {
                TargetUnitStatusType = Enumerators.UnitStatusType.NONE;
            }

            if (!string.IsNullOrEmpty(UnitType))
            {
                TargetUnitType = Utilites.CastStringTuEnum <Enumerators.CardType>(UnitType);
            }
        }