public LineRenderer AddArrow() { var prefab = this.Arrow.gameObject; var parent = this.Arrows; var go = UtilGameObject.CreateByGO(prefab, parent); var script = go.GetComponent <LineRenderer>(); return(script); }
protected override void Init() { this.NodeStart = UtilGameObject.FindInParent("NodeStart", this.gameObject) .AddComponent <TrafficAIEditNode>(); this.NodeStart.gameObject.AddComponent <TrafficAIEditNodeLink>(); this.NodeEnd = UtilGameObject.FindInParent("NodeEnd", this.gameObject) .AddComponent <TrafficAIEditNode>(); this.NodeEnd.gameObject.AddComponent <TrafficAIEditNodeLink>(); }
static void SaveEdit() { if (UtilGameObject.Find(ResourceConfig.PREFAB_TRAFFICAIEDIT.GameObjectName, true) == null) { Debug.LogError("Cant save edit cause you even didnt start edit!"); return; } TrafficAIExporter.Export(); }
static void StartAI() { if (UtilGameObject.Find(ResourceConfig.PREFAB_TRAFFICAIEDIT.GameObjectName, true) == null) { Debug.LogError("Cant start ai cause you even didnt start edit!"); return; } TrafficAIModel.Instance.InitEditAI(); TrafficAIController.Instance.ReInitAI(); }
public TrafficAIEditEdge AddEdge(TrafficAIVoEdge data) { var prefab = this.Edge; var go = UtilGameObject.CreateByGO(prefab, this.gameObject); var script = go.AddComponent <TrafficAIEditEdge>(); // Init script.Data = data; script.Data.Edit = script; script.ReInit(); return(script); }
static void Clear() { if (UtilGameObject.Find(ResourceConfig.PREFAB_TRAFFICAIEDIT.GameObjectName, true) == null) { Debug.LogError("Cant clear cause you even didnt start edit!"); return; } var go = UtilGameObject.Find(ResourceConfig.PREFAB_TRAFFICAIEDIT.GameObjectName, true); var edit = go.GetComponent <TrafficAIEdit>(); edit.Clear(); TrafficAIModel.Instance.Clear(); }
static void Reload() { if (UtilGameObject.Find(ResourceConfig.PREFAB_TRAFFICAIEDIT.GameObjectName, true) == null) { Debug.LogError("Cant reload cause you even didnt start edit!"); return; } var go = UtilGameObject.Find(ResourceConfig.PREFAB_TRAFFICAIEDIT.GameObjectName, true); GameObject.DestroyImmediate(go); // Restart StartEdit(); }
public void ShowPath() { if (this.isShowed) { return; } this.isShowed = true; TrafficAIModel.Instance.IsEdit = true; var prefab = ResourceManager.Instance.Load <GameObject>( ResourceConfig.PREFAB_TRAFFICAIEDIT); if (UtilGameObject.Find(ResourceConfig.PREFAB_TRAFFICAIEDIT.GameObjectName, true) == null) { UtilGameObject.CreateByGO(prefab); } }
public virtual TrafficAIEditEdge AddEdge() { var prefab = this.Edge; var go = UtilGameObject.CreateByGO(prefab, this.gameObject); var script = go.AddComponent <TrafficAIEditEdge>(); script.Data = TrafficAIModel.Instance.AddEdge(this.type); script.Size = 3; // Init var pos = go.transform.localPosition; pos.x = 0; pos.z = 0; go.transform.localPosition = pos; return(script); }
static void StartEdit() { if (!Application.isPlaying) { Debug.LogError("Cant start edit cause you even didnt start running!"); return; } // Model init ConfigManager.Instance.Init(); TrafficAIModel.Instance.InitEdit(); var prefab = ResourceManager.Instance.Load <GameObject>( ResourceConfig.PREFAB_TRAFFICAIEDIT); if (UtilGameObject.Find(ResourceConfig.PREFAB_TRAFFICAIEDIT.GameObjectName, true) == null) { UtilGameObject.CreateByGO(prefab); } }
void AddNodes() { var start = this.NodeStart.Data.Id; var type = this.NodeStart.Data.Type; for (int i = 1; i < this.Size; i++) { var prefab = this.NodeStart.gameObject; var parent = this.NodeStart.transform.parent.gameObject; var go = UtilGameObject.CreateByGO(prefab, parent); var script = go.GetComponent <TrafficAIEditNode>(); script.Edge = this; script.Data = TrafficAIModel.Instance.AddNode(type, start + i); script.Data.Edit = script; script.Data.IsEdge = true; script.Point.transform.localScale = Vector3.one / 2; script.RefreshAll(); this.nodeList.Add(script); } }
// Create role public static TrafficAIRole Create(TrafficAIVoRoleSpawn data) { if (!data.Start.IsArrivable) { return(null); } var prefab = data.Role.Icon3DPrefab; var parent = TrafficAIController.Instance.View.gameObject; var go = UtilGameObject.CreateByGO(prefab, parent); go.transform.position = data.Start.Pos; // script var script = go.AddComponent <TrafficAIRole>(); script.Data = data.Role; script.StartNode = data.Start; script.EndNode = data.End; script.Tree = TrafficAIRoleTreeFactory.Create(script, data.Role); return(script); }
public void ClearForPeople() { UtilGameObject.DeleteChilds(this.ForPeople.gameObject, true); }
public void ClearForCar() { UtilGameObject.DeleteChilds(this.ForCar.gameObject, true); }