/// <summary> /// Initializes the camera given the game. /// </summary> /// <param name="game">The game object</param> public Camera(UtilGame game) { resolution = new Vector2(game.Configuration.screenWidth, game.Configuration.screenHeight); position = Vector2.Zero; originOffset = new Vector2(maxX / 2.0f, maxY / 2.0f); mapWidth = 2000; mapHeight = 2000; }