static int GenBezierPath(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 3) { List <Vector3> arg0 = (List <Vector3>)LuaScriptMgr.GetNetObject(L, 1, typeof(List <Vector3>)); int arg1 = (int)LuaScriptMgr.GetNumber(L, 2); LineRenderer arg2 = (LineRenderer)LuaScriptMgr.GetUnityObject(L, 3, typeof(LineRenderer)); List <Vector3> o = UtilCommon.GenBezierPath(arg0, arg1, arg2); LuaScriptMgr.PushObject(L, o); return(1); } else if (count == 4) { Vector3 arg0 = LuaScriptMgr.GetVector3(L, 1); Vector3 arg1 = LuaScriptMgr.GetVector3(L, 2); int arg2 = (int)LuaScriptMgr.GetNumber(L, 3); LineRenderer arg3 = (LineRenderer)LuaScriptMgr.GetUnityObject(L, 4, typeof(LineRenderer)); List <Vector3> o = UtilCommon.GenBezierPath(arg0, arg1, arg2, arg3); LuaScriptMgr.PushObject(L, o); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UtilCommon.GenBezierPath"); } return(0); }